Brandon,
No one is forcing you to join the team.
--Bart
Brandon J. Van Every wrote:
> Erik Max Francis wrote:
>
> > Brandon J. Van Every wrote:
> >
> >> Are you aware that there's a GPLed Risk clone available on
> >> Sourceforge? http://jrisk.sourceforge.net/
The art assets are
> >> acceptable for something that's free.
> >
The project platform is J2ME (Mobile).
> >
> > The artwork for jrisk is clearly copied from the games themselves.
> >
> Heh! You're right. A clearer case of copyright violation there
never
> was. I really didn't wait for the full screenshot to download before
I
> wrote that, I was in "type a mile a minute" mode. I saw superimposed
> circular numbers, figured "That's not in Risk" and stopped mentally
> processing the image. Anyways, by "acceptable" I meant aesthetically
> acceptable. Legally, it isn't acceptable; some people just don't get
> prosecuted.
>
> Whether wholesale cloning of games is ethically acceptable is a
matter
> of personal opinion. It isn't for me personally... aside from
slagging
> off of other's work, I think such energy should be used for the
creative
> betterment of the profession. Also in a world full of clones, it
often
> makes little business sense to provide yet another one. Really the
only
> justification I see for outright cloning is kids who are trying to
learn
> how to code and don't have much imagination. I'd rather they develop
> imagination, but if they aren't into that, at least they learn
something
> by coding to a "known good" reference.
>
> --
> Cheers, www.indiegamedesign.com
> Brandon Van Every Seattle, WA
>
> When no one else sells courage, supply and demand take hold.


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