Brandon J. Van Every wrote:
> I am envisioning a repository of free, no-strings-attached,
> medium-to-low grade quality models. These would be used by Game
> Designers to prototype experimental games. I envision Blender as the
> preferred 3D modeling tool. Mainly as it is open source, uses Python
> as a scripting language, and would be readily available to anyone who
> wanted a prototyping environment.
>
> Sup****ted 3D engines would be either Ogre (LGPL license), Nebula2 (MIT
> license), or both. At least, that's all I personally care about;
> others could do other sup****t. I'd stick to my Nebula2 guns, but the
> reality is Ogre is farther ahead in do***entation, tools, Blender
> sup****t, and community visibility than Nebula2 is. IGF 2005 has a
> Finalist using Ogre, "Supremacy: Four Paths To Power." The graphics
> aren't amazing, but they're good enough that a publisher has signed
> them.
>
> I am curious if others think this would be useful to Game Designers.
> My intent is that Game Designers would not have to model anything in
> order to prototype their game ideas. They would have to program in
> Python; that is inevitable.
I wager this isn't so interesting to anyone then. E-mail me if you read
this belatedly and think otherwise, as I'm unsubscribing.
My thinking has evolved some. I've realized that I, as a Game Designer,
don't really want to spend any time making models at all. Thus, archives
of
free models on the internet are more im****tant than any specific 3D
modeling
program. It turns out that Blender doesn't have significant repositories
of
models anywhere, so I'm not so interested in it now. It seems like the
most
im****tant extant formats are .obj and .x. I'm still looking for open
source
ways to im****t these formats into Nebula2, without the need for $$$$ SDKs.
I haven't finished all my homework on that yet.
The Collada format http://collada.org
may become im****tant in the future.
It was originated by Sony, apparently in opposition to Microsoft's XNA.
Sony, Alias, Discreet, Softimage, 3DLabs, and others are working on the
standard. However, there's no such thing as a free repository of Collada
models today, so this is a future looking technology.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
"The pioneer is the one with the arrows in his back."
- anonymous entrepreneur


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