I am envisioning a repository of free, no-strings-attached, medium-to-low
grade quality models. These would be used by Game Designers to prototype
experimental games. I envision Blender as the preferred 3D modeling tool.
Mainly as it is open source, uses Python as a scripting language, and
would
be readily available to anyone who wanted a prototyping environment.
Supported 3D engines would be either Ogre (LGPL license), Nebula2 (MIT
license), or both. At least, that's all I personally care about; others
could do other support. I'd stick to my Nebula2 guns, but the reality is
Ogre is farther ahead in documentation, tools, Blender support, and
community visibility than Nebula2 is. IGF 2005 has a Finalist using Ogre,
"Supremacy: Four Paths To Power." The graphics aren't amazing, but
they're
good enough that a publisher has signed them.
I am curious if others think this would be useful to Game Designers. My
intent is that Game Designers would not have to model anything in order to
prototype their game ideas. They would have to program in Python; that is
inevitable.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
"We live in a world of very bright people building
crappy software with total shit for tools and process."
- Ed McKenzie


|