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Gaming > Classic Video Games > Re: SEGA's arca...
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Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game

by "Michael J. Mahon" <mjmahon@[EMAIL PROTECTED] > Jun 11, 2007 at 11:32 AM

William Garber wrote:
> "BluPhoenyx" <bluphoenyx@[EMAIL PROTECTED]
> wrote in message
news:mM_ai.3036$tb6.1420@[EMAIL PROTECTED]
> : Larry Stedman wrote:
> : > Bill, they're the ones on the various Apple II sites...  I Googled
> : > choplifter.dsk and came up with several.   That's the easiest way to
get
> : > them directly.  I keep looking for a "choplifter_IIc.dsk" or some
such
> : > but no luck.
> : >
> : > I put some of the games on a 3.5" disk, but the //c balked at
booting
> : > the disk because it said no ProDos, then once I had put ProDos on,
it
> : > booted, but when I tried running any of the binary game files, the
//c
> : > responded with "NO BUFFERS" and refused to run the programs. 
Perhaps it
> : > needs to run under Dos 3.3, from a 3.3 formatted diskette, which is
what
> : > I presume the 5.25" diskettes are.
> : >
> : > Anyone know what the NO BUFFERS means?  Is that an OS issue or a //c
> : > issue?  Is there a way of creating some buffers?  :-)
> :
> :
> : This is a general error message for whenever BASIC.SYSTEM cannot load
to
> : certain memory locations. It is triggered by several things. One is
the
> : location of HIMEM which can be set in BASIC. Also BASIC.SYSTEM has a
> : routine to allocate 512 byte blocks from assembly. IIRC, this still
> : requires you to set the actual HIMEM location.
> :
> : It may also be generated when attempting to load a file into P8
> : protected ram. ProDOS uses a bitmap to know which pages of ram it can
> : use to load files into. In BASIC.SYSTEM, this is generally
$800...$9600
> : (set by HIMEM). This implies both screen ram $400..7ff and above
HIMEM.
> : Looking at the disk catalog, what is the program's load address and
length?
> 
> Ah, that's it then.
> 
> The Load Address is $07FD, and length is 32,016 bytes.

So one POKE to the bitmap to permit I/O to page 7 and
it should BLOAD or BRUN just fine.

-michael

NadaNet file server for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most im****tant design
tool--and it's seriously underused."
 




 16 Posts in Topic:
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Scott Caldwell <lscott  2007-05-29 00:13:54 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-08 17:19:08 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-08 15:32:19 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-09 14:09:32 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-09 22:26:44 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-10 08:02:48 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-10 08:18:26 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-10 09:11:30 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-10 09:32:24 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
BluPhoenyx <bluphoenyx  2007-06-10 22:17:54 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-10 15:55:52 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-10 16:04:40 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-11 12:49:39 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-11 11:32:23 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-11 14:43:51 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-11 12:02:59 

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tan12V112 Sat Jul 26 8:38:58 CDT 2008.