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Gaming > Classic Video Games > Re: SEGA's arca...
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Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game as of late

by "William Garber" <willy46pa@[EMAIL PROTECTED] > Jun 11, 2007 at 12:49 PM

"BluPhoenyx" <bluphoenyx@[EMAIL PROTECTED]
> wrote in message
news:mM_ai.3036$tb6.1420@[EMAIL PROTECTED]
 Larry Stedman wrote:
: > Bill, they're the ones on the various Apple II sites...  I Googled
: > choplifter.dsk and came up with several.   That's the easiest way to
get
: > them directly.  I keep looking for a "choplifter_IIc.dsk" or some such
: > but no luck.
: >
: > I put some of the games on a 3.5" disk, but the //c balked at booting
: > the disk because it said no ProDos, then once I had put ProDos on, it
: > booted, but when I tried running any of the binary game files, the //c
: > responded with "NO BUFFERS" and refused to run the programs.  Perhaps
it
: > needs to run under Dos 3.3, from a 3.3 formatted diskette, which is
what
: > I presume the 5.25" diskettes are.
: >
: > Anyone know what the NO BUFFERS means?  Is that an OS issue or a //c
: > issue?  Is there a way of creating some buffers?  :-)
:
:
: This is a general error message for whenever BASIC.SYSTEM cannot load to
: certain memory locations. It is triggered by several things. One is the
: location of HIMEM which can be set in BASIC. Also BASIC.SYSTEM has a
: routine to allocate 512 byte blocks from assembly. IIRC, this still
: requires you to set the actual HIMEM location.
:
: It may also be generated when attempting to load a file into P8
: protected ram. ProDOS uses a bitmap to know which pages of ram it can
: use to load files into. In BASIC.SYSTEM, this is generally $800...$9600
: (set by HIMEM). This implies both screen ram $400..7ff and above HIMEM.
: Looking at the disk catalog, what is the program's load address and
length?

Ah, that's it then.

The Load Address is $07FD, and length is 32,016 bytes.

William Garber
Email Address - willy46pa@[EMAIL PROTECTED]
 Email - willy46pa@[EMAIL PROTECTED]
 address - http://www.garberstreet.com
 




 16 Posts in Topic:
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Scott Caldwell <lscott  2007-05-29 00:13:54 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-08 17:19:08 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-08 15:32:19 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-09 14:09:32 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-09 22:26:44 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-10 08:02:48 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-10 08:18:26 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-10 09:11:30 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-10 09:32:24 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
BluPhoenyx <bluphoenyx  2007-06-10 22:17:54 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-10 15:55:52 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-10 16:04:40 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-11 12:49:39 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-11 11:32:23 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-11 14:43:51 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-11 12:02:59 

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