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Gaming > Classic Video Games > Re: SEGA's arca...
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Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game

by "Michael J. Mahon" <mjmahon@[EMAIL PROTECTED] > Jun 10, 2007 at 03:55 PM

BluPhoenyx wrote:
> Larry Stedman wrote:
> 
>> Bill, they're the ones on the various Apple II sites...  I Googled 
>> choplifter.dsk and came up with several.   That's the easiest way to 
>> get them directly.  I keep looking for a "choplifter_IIc.dsk" or some 
>> such but no luck.
>>
>> I put some of the games on a 3.5" disk, but the //c balked at booting 
>> the disk because it said no ProDos, then once I had put ProDos on, it 
>> booted, but when I tried running any of the binary game files, the //c 
>> responded with "NO BUFFERS" and refused to run the programs.  Perhaps 
>> it needs to run under Dos 3.3, from a 3.3 formatted diskette, which is 
>> what I presume the 5.25" diskettes are.
>>
>> Anyone know what the NO BUFFERS means?  Is that an OS issue or a //c 
>> issue?  Is there a way of creating some buffers?  :-)
> 
> 
> 
> This is a general error message for whenever BASIC.SYSTEM cannot load to

> certain memory locations. It is triggered by several things. One is the 
> location of HIMEM which can be set in BASIC. Also BASIC.SYSTEM has a 
> routine to allocate 512 byte blocks from assembly. IIRC, this still 
> requires you to set the actual HIMEM location.

Actually, it allocates 256-byte pages.  BASIC.SYSTEM sets HIMEM when
you allocate space in this way.  It also dynamically moves HIMEM as
files are OPENed or CLOSEd.

> It may also be generated when attempting to load a file into P8 
> protected ram. ProDOS uses a bitmap to know which pages of ram it can 
> use to load files into. In BASIC.SYSTEM, this is generally $800...$9600 
> (set by HIMEM). This implies both screen ram $400..7ff and above HIMEM. 
> Looking at the disk catalog, what is the program's load address and
length?
> 
> There are a few other things which I think generate this error but these

> are the most common when using BASIC.SYSTEM. You might be able to load 
> the game in DOS 3.x but you should still be aware of where the program 
> loads and if it overwrites any im****tant memory locations.

When BLOADing any file large enough to overwrite BASIC.SYSTEM, the
loading must be done by MLI-invoking code outside of BASIC.SYSTEM.

If it's a DOS-based program, then it may be dependent on DOS in any
case, so using a ProDOS-based DOS loader like DOSMaster may be the
answer.

-michael

NadaNet file server for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most im****tant design
tool--and it's seriously underused."
 




 16 Posts in Topic:
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Scott Caldwell <lscott  2007-05-29 00:13:54 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-08 17:19:08 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-08 15:32:19 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-09 14:09:32 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-09 22:26:44 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-10 08:02:48 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-10 08:18:26 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
Larry Stedman <stedman  2007-06-10 09:11:30 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-10 09:32:24 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
BluPhoenyx <bluphoenyx  2007-06-10 22:17:54 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-10 15:55:52 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-10 16:04:40 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-11 12:49:39 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-11 11:32:23 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"William Garber"  2007-06-11 14:43:51 
Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game
"Michael J. Mahon&qu  2007-06-11 12:02:59 

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