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Gaming > Classic Video Games > Re: SEGA Genesi...
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Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"

by azmun <rtdizon@[EMAIL PROTECTED] > May 28, 2007 at 05:34 PM

On May 26, 3:36 am, "Grestang" <grestan...@[EMAIL PROTECTED]
> wrote:

> > If only they'd put a sprite scaler in the gen hardware.

> Shmeh.  I thought After Burner 2 and Outrun turned out all right.  With
> SNES, you had parties cramming "Mode 7" down our throats like it was the
> greatest gaming innovation since playing games at home.  I remember
> especially that Mode 7 level levels in the Super Star Wars trilogy were
> craptacular.  Stuff gets spun around, and as you get closer to it, it
just
> gets pixely.  Woohoo for technology.  It was also used excessively, and
> didn't add much to the game (Super Mario World, Act Raiser, the intro of
one
> of the Final Fight games.).- Hide quoted text -

I guess this is all relative.  Personally, I found those games to be a
bit choppy running on the Genny hardware.  Eventually, an add-on did
come out and I was much more pleased with the 32X version of After
Burner II.  I never got a chance to see Space Harrier and it's just
too bad Outrun was never made for it.

SNES mode 7 did impress me with games like Pilot Wings and F-Zero
which worked really well.  However, I don't believe that particular
hardware feature would have necessarily resulted in better ports.  For
example, some racing games didn't seem to utilize that ability too
effectively and I found them to be equally choppy.




 1 Posts in Topic:
Re: SEGA Genesis commercial "We Bring The Arcade Experience Home
azmun <rtdizon@[EMAIL   2007-05-28 17:34:37 

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tan12V112 Fri May 16 7:40:52 CDT 2008.