On May 26, 3:36 am, "Grestang" <grestan...@[EMAIL PROTECTED]
> wrote:
> > If only they'd put a sprite scaler in the gen hardware.
> Shmeh. I thought After Burner 2 and Outrun turned out all right. With
> SNES, you had parties cramming "Mode 7" down our throats like it was the
> greatest gaming innovation since playing games at home. I remember
> especially that Mode 7 level levels in the Super Star Wars trilogy were
> craptacular. Stuff gets spun around, and as you get closer to it, it
just
> gets pixely. Woohoo for technology. It was also used excessively, and
> didn't add much to the game (Super Mario World, Act Raiser, the intro of
one
> of the Final Fight games.).- Hide quoted text -
I guess this is all relative. Personally, I found those games to be a
bit choppy running on the Genny hardware. Eventually, an add-on did
come out and I was much more pleased with the 32X version of After
Burner II. I never got a chance to see Space Harrier and it's just
too bad Outrun was never made for it.
SNES mode 7 did impress me with games like Pilot Wings and F-Zero
which worked really well. However, I don't believe that particular
hardware feature would have necessarily resulted in better ports. For
example, some racing games didn't seem to utilize that ability too
effectively and I found them to be equally choppy.


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