I agree, it is a great game and SEGA's version rocks.
Scott C.
Pleiades wrote:
> I dig Sega's Choplifter as well, and I barely played the original home
> computer version.
>
> Sega programmed the game with a lot of class as far as I'm concerned.
> And those later levels, like flying through the caverns and the city
> level are real nailbiters.
>
> My Choplifter is a converted Astron Belt upright. The overwhelming
> majority of Choplifter machines I've seen have been conversions from
> laserdisc games... Astron Belt (upright), Dragon's Lair, MACH 3
> (upright and cockpit), Firefox (upright and cockpit), Cobra Command,
> Cliff Hanger... I've seen them all.
>
> Although one of the more unique Choplifter non-laser cab conversions
> I've played was installed in a cockpit Omega Race cab. Still had all
> the "space capsule" cabinet art intact as well!
>
> No matter what cab it's in, Choplifter is always a favorite.
>
> Kyle S. :^)
>
>
> On May 23, 9:22 pm, parolit <Paro...@[EMAIL PROTECTED]
> wrote:
>> SEGA's 8-bit 1985 arcade remake of Chopifter is IMHO absolutely one of
>> the finest classic games ever made. Sega made a visual & audio
>> turbocharged arcadeversion of the1982 Apple ][ classic game. Arcade
>> Choplifter just screams quality. Play it any way you can; the real
>> arcade machine, or through MAME emulation, but *do* play it. See how
>> good it looks, especially compared to the Apple ][ original. See how
>> well it plays, concidering the time the remake was released. This
>> mid-80s remake of Choplifter blows the hell out of the original
>> Apple ]
>> [ computer version, as well as any other computer or console release.
>> Well, okay the Apple ][ is still CLASSIC, still the best of all the
>> computer releases. The only other Choplifter that comes close to
>> SEGA's arcade Choplifter is SEGA's own conversion on the Master
>> System.
>>
>> I've been having so much fun with this game, even in 2007.
>>
>> even though the audio-visuals had been massively improved over the 8-
>> bit computer renditions, the arcade Choplifter is still an 8-bit game
>> because it runs on SEGA's 'System 2' board.
>>
>> http://www.system16.com/hardware.php?id=694
>>
>> System 2 used standard Z80 CPUs, but plenty of custom ICs to provide
>> the exellent graphics & audio. System 2 seems to be, basicly, an
>> "industrial strength" super-charged Master System. It allowed lots of
>> color and smooth scrolling for an 8-bit machine--as well as parallax
>> scrolling, which seems like it was easy to acomplish (even NES and SMS
>> had parallax in some games). Because of this,
>> Choplifter arcade has more 3D scrolling depth to it than any other
>> version.
>>
>> It controls beautifully too! the game is difficult but not cheap or
>> cheezy at all. Rescuing those little bastards...ahem, I mean hostiges,
>> couldn't be more fun :)
>>
>> The original 1982 Choplifter on Apple ][ was written by Dan Gorlin.
>> His name appears on the title screen of the arcade as well as the
>> Master System and NES versions.
>>
>> Choplifter of the Master System is a decent translation of the arcade,
>> but as I said, play the arcade because it is the BEST Choplifter ever
>> made. It's far better than
>> Choplifter 3 on SNES too .....Arcade Choplifter is so damn good, it's
>> currently my favorite 8-bit game.
>>
>> What strikes me is, Choplifter is said to be the first computer game
>> to get made into arcade game.
>>
>> I have put together some links with info, pics, mentionings of SEGA's
>> 1985 arcade rendition, as well as Choplifter in general:
>>
>> http://www.arcadeflyers.com/flyers_video/sega/16132801.jpg
>>
>> http://www.arcadeflyers.com/flyers_video/sega/16132802.jpg
>>
>> great reviewhttp://tinyurl.com/yu6x3q
>>
>> "Forget the overly-complicated sequels. Forget the weaker console
>> ports. The only serious versions of Choplifter is the original Apple
>> II one and the brilliantly updated arcade one. Dan Gorlin and
>> Broderbund's Choplifter 1 is a cool action shooter, and Sega's arcade
>> adaptation of it is even better, because of the new level design and
>> the revamped visual and audio effects. Fans remember this as an
>> addictive quarter-sucker for very good reasons."
>>
>> "Sega gives a major overhaul to the original version's graphics,
>> bringing out some really colorful and pretty stuff in the arcade port.
>> The characters are animated well in a cartoon-like manner, and you can
>> see all the little details from glowing fires to the hostages waving
>> their hands while jumping up and down. The backgrounds are nicely
>> textured, and they even use multilayering and parallax effects to add
>> a better sense of depth to the game."
>>
>> "OVERALL: Excellent (9/10)
>>
>> Like the Apple II version it's based off of, the arcade Choplifter 1
>> offers simple yet highly enjoyable action, and the new level design,
>> graphics, and audio certainly help. Rescuing hostages has never been
>> more fun, so throw on that helmet now and go check this out."
>>
>> http://www.gamefaqs.com/computer/apple2/review/R22313.html
>>
>> http://www.classicgaming.com/rotw/choplifter.shtml
>>
>> "Choplifter is also an oddity because it's one of the few games that
>> was ported from a home computer to the arcade (usually it's the other
>> way around)."
>>
>> http://www.dadgum.com/halcyon/BOOK/GORLIN.HTM
>>
>> "How did the "Choplifter" coin-op come about?"
>>
>> Dan Gorlin: "That was a straight licensing deal with Sega. They did
>> all the design and artwork themselves and were kind enough to put my
>> name on it, but I had nothing to do with it really. I thought they did
>> a great job of enhancing it,"
>>
>> http://tinyurl.com/2xj562
>>
>>
http://groups.google.com/groups?selm=37d34c27.179080339%40news.involv...
>>
>> http://www.atarihq.com/features/choplift.html
>>
>> http://tinyurl.com/2csx4k
>>
>> http://tinyurl.com/2fnrgf
>>
>> http://tinyurl.com/286rxn
>>
>> "Choplifter" was successful enough that Sega bought it, upgraded it
>> and made it one of the first games to go from the home computer market
>> to the arcade. More complex, the arcade game added chopper fuel
>> units, 8 hostages max onboard, 20+ of 24 must be saved per level, and
>> themes per each level. They added speech "Don't Leave" and screams
>> when killed.
>>
>> http://www.cooganphoto.com/gravitar/1982.html
>>
>> "Broderbund Software, Inc. releases CHOPLIFTER, by Mr. Dan Gorlin, for
>> Atari 8-bit computer systems. This version of the game is directly
>> transferred from the Apple II. CHOPLIFTER will become the first
>> computer video game to be released as an arcade game by Sega."
>>
>> http://en.wikipedia.org/wiki/Choplifter
>>
>> http://www.answers.com/topic/choplifter
>>
>> http://www.klov.com/game_detail.php?letter=C&game_id=7333
>
>


|