"John" <john@[EMAIL PROTECTED]
> wrote in message
news:f35k4g$di$1@[EMAIL PROTECTED]
>
> "room88" <Yenc@[EMAIL PROTECTED]
> wrote in message
> news:46565015$0$26253$9a6e19ea@[EMAIL PROTECTED]
>> The Genesis definitely DID bring the arcade experience home. There is
>> zero denying that.
>>
>> Altered Beast & Ghouls and Ghosts were amazing ****ts when the system
>> launched. You definitely couldn't find that quality within any other
>> console of the time in the U.S.
>>
>> Forgotten Worlds came around shortly after that. Then later, people
>> forget how much Golden Axe was state of the art and the Genesis brought
>> it right home. It was truly amazing!
>>
>> Revenge of ****nobi (although not an arcade game) did bring home the
vibe.
>> But the crowning grace for me was Strider. Yeah at that point arcade
>> games had advanced, so you could tell it was a ****t moreso than not,
but
>> still, Strider was an amazing arcade game, and the fact that the
Genesis
>> played a very decent ****t of it was amazing.
>>
>> I think the Genesis definitely lived up to that hype in it's inital
>> stages in bringing home the arcade scene of it's launch era.
>>
>>
>>
>
> If only they'd put a sprite scaler in the gen hardware.
Shmeh. I thought After Burner 2 and Outrun turned out all right. With
SNES, you had parties cramming "Mode 7" down our throats like it was the
greatest gaming innovation since playing games at home. I remember
especially that Mode 7 level levels in the Super Star Wars trilogy were
craptacular. Stuff gets spun around, and as you get closer to it, it just
gets pixely. Woohoo for technology. It was also used excessively, and
didn't add much to the game (Super Mario World, Act Raiser, the intro of
one
of the Final Fight games.).


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