Well, this was quite a post. I was hoping to see a picture of the
dedicated Choplifter arcade game, but alas, not. :(
Scott C.
parolit wrote:
> SEGA's 8-bit 1985 arcade remake of Chopifter is IMHO absolutely one of
> the finest classic games ever made. Sega made a visual & audio
> turbocharged arcadeversion of the1982 Apple ][ classic game. Arcade
> Choplifter just screams quality. Play it any way you can; the real
> arcade machine, or through MAME emulation, but *do* play it. See how
> good it looks, especially compared to the Apple ][ original. See how
> well it plays, concidering the time the remake was released. This
> mid-80s remake of Choplifter blows the hell out of the original Apple ]
> [ computer version, as well as any other computer or console release.
> Well, okay the Apple ][ is still CLASSIC, still the best of all the
> computer releases. The only other Choplifter that comes close to
> SEGA's arcade Choplifter is SEGA's own conversion on the Master
> System.
>
> I've been having so much fun with this game, even in 2007.
>
> even though the audio-visuals had been massively improved over the 8-
> bit computer renditions, the arcade Choplifter is still an 8-bit game
> because it runs on SEGA's 'System 2' board.
http://www.system16.com/hardware.php?id=694
> it used a standard Z80. but plenty of custom ICs System 2 seems to
> be, basicly, an "industrial strength" super-charged Master System. It
> allowed lots of color and smooth scrolling for an 8-bit machine--as
> well as parallax scrolling, which seems like it was easy to acomplish
> (even NES and SMS had parallax in some games). Because of this,
> Choplifter arcade has more 3D scrolling depth to it than other
> versions.
>
> It controls beautifully too! the game is difficult but not cheap or
> cheezy at all. Rescuing those little bastards...ahem, I mean hostiges,
> couldn't be more fun :)
>
>
> The original 1982 Choplifter on Apple ][ was written by Dan Gorlin.
> His name appears on the title screen of the arcade as well as the
> Master System and NES versions.
>
> Choplifter of the Master System is a decent translation of the arcade,
> but as I said, play the arcade because it is the BEST Choplifter ever
> made. It's far better than
> Choplifter 3 on SNES too .....Arcade Choplifter is so damn good, it's
> currently my favorite 8-bit game.
>
> What strikes me is, Choplifter is said to be the first computer game
> to get made into arcade game.
>
> I have put together some links with info, pics, mentionings of SEGA's
> 1985 arcade rendition, as well as Choplifter in general:
>
>
> http://www.arcadeflyers.com/flyers_video/sega/16132801.jpg
>
> http://www.arcadeflyers.com/flyers_video/sega/16132802.jpg
>
> great review
> http://tinyurl.com/yu6x3q
>
> "Forget the overly-complicated sequels. Forget the weaker console
> ports. The only serious versions of Choplifter is the original Apple
> II one and the brilliantly updated arcade one. Dan Gorlin and
> Broderbund's Choplifter 1 is a cool action shooter, and Sega's arcade
> adaptation of it is even better, because of the new level design and
> the revamped visual and audio effects. Fans remember this as an
> addictive quarter-sucker for very good reasons."
>
> "Sega gives a major overhaul to the original version's graphics,
> bringing out some really colorful and pretty stuff in the arcade port.
> The characters are animated well in a cartoon-like manner, and you can
> see all the little details from glowing fires to the hostages waving
> their hands while jumping up and down. The backgrounds are nicely
> textured, and they even use multilayering and parallax effects to add
> a better sense of depth to the game."
>
> "OVERALL: Excellent (9/10)
>
> Like the Apple II version it's based off of, the arcade Choplifter 1
> offers simple yet highly enjoyable action, and the new level design,
> graphics, and audio certainly help. Rescuing hostages has never been
> more fun, so throw on that helmet now and go check this out."
>
>
> http://www.gamefaqs.com/computer/apple2/review/R22313.html
>
> http://www.classicgaming.com/rotw/choplifter.shtml
>
> "Choplifter is also an oddity because it's one of the few games that
> was ported from a home computer to the arcade (usually it's the other
> way around)."
>
> http://www.dadgum.com/halcyon/BOOK/GORLIN.HTM
>
> "How did the "Choplifter" coin-op come about?"
>
> Dan Gorlin: "That was a straight licensing deal with Sega. They did
> all the design and artwork themselves and were kind enough to put my
> name on it, but I had nothing to do with it really. I thought they did
> a great job of enhancing it,"
>
> http://tinyurl.com/2xj562
>
>
http://groups.google.com/groups?selm=37d34c27.179080339%40news.involved.com&oe=UTF-8&output=gplain
>
> http://www.atarihq.com/features/choplift.html
>
> http://tinyurl.com/2csx4k
>
> http://tinyurl.com/2fnrgf
>
> http://tinyurl.com/286rxn
>
> "Choplifter" was successful enough that Sega bought it, upgraded it
> and made it one of the first games to go from the home computer market
> to the arcade. More complex, the arcade game added chopper fuel
> units, 8 hostages max onboard, 20+ of 24 must be saved per level, and
> themes per each level. They added speech "Don't Leave" and screams
> when killed.
>
>
> http://tinyurl.com/2bfdl4
>
> "Broderbund Software, Inc. releases CHOPLIFTER, by Mr. Dan Gorlin, for
> Atari 8-bit computer systems. This version of the game is directly
> transferred from the Apple II. CHOPLIFTER will become the first
> computer video game to be released as an arcade game by Sega."
>
> http://en.wikipedia.org/wiki/Choplifter
>
> http://www.answers.com/topic/choplifter
>
> http://www.klov.com/game_detail.php?letter=C&game_id=7333
>


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