"BelPowerslave" <Belpowerslave@[EMAIL PROTECTED]
> wrote in message
news:1155073984.274694.137260@[EMAIL PROTECTED]
> > >> Not sure if any of the regulars are in the area or not. While not
the
> > >> biggest show around, it always gets good reviews from the folks I
know. I
> > >> plan on going and ridding myself of my trade box if at all
possible!
> > >>
> > >> http://www.ovge.com/
> > >
> > > It's so close to where I am in Texas, I am almost tempted to
go...but
> > > really only because I'd like to dump a bucket of raw sewage on the
> > > booth of those dickheads from VideoGame Collector's magazine.
> > >
> > > Bel
> > > --
> > > Whip Ass Gaming: http://www.whipassgaming.com/
> > >
> >
> > Do tell Bel!
>
> The guy who runs the magazine is cock. Right after the first issue of
> ManciGames he basically took every idea that Jaysen Mercer(the guy
> running the mag) had, copied it, then went to pretty much every writer
> and freelancer and took them too. He let Jaysen do all the work, get
> all the resources together, make all the plans, do all the promotion,
> then he stole it all. If I ever meet him...
>
> Bel
> --
> Whip Ass Gaming: http://www.whipassgaming.com/
Are you referring to Zach Meston, the VGC editor? Or someone else?
I'm not sure exactly what happened, but ideas are not exactly
copyrightable.
You could say that Manci and VideoGame Collector stole ideas from Digital
Press, Classic Gamer Magazine, Syzygy magazine, or any of the other
classic
gaming publications (and fanzines) to come and go over the years. Or that
Hardcore Gamer Magazine stole from Game Fan. Or that the Oklahoma Video
Game Exhibition and all the others stole ideas from the Classic Gaming
Expo.
If the person you are referring to physically stole someone else's work
and
reproduced it, that is one thing. If he copied someone else's ideas,
that's
something else. Happens all the time, and sometimes the "copyor" outlasts
the "copyee." And no one can steal freelancers since they don't belong to
anyone--who they choose to write for is their own decision. Would you
blame
them if a competing magazine offered more money or some other perks that
lured them away? I'm speaking as a former freelancer and a former
mainstream magazine editor-in-chief who worked with Zach for years.
IMO, in this day and age, there is no viable long-term market for a
monthly
classic gaming publication. If there were, the big magazine publishers
would have jumped on it. With the exception of Retro in the UK, classic
gaming magazines end up self-published, are not monthly, and rarely last
more than a couple of years.


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