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Gaming > Age of Kings > Re: New to AOE ...
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Re: New to AOE Conquerors comments

by "Laurence Wilmer" <l.d.wilmer@[EMAIL PROTECTED] > Sep 10, 2003 at 11:38 PM

Waypoints, yes, but I wanted map bookmarks, so that if there is a spot on
the map I want to monitor (not necessarily my building or troops) I can
hotkey it to a function key.

It would also have been nice if the re-supply of elite paladins or
whatever
came out of the castle set to group 6, defensive mode, defend that
trebuchet, not have to set each one as it is produced.
Can do that in Total Annihilation, another much earlier RTS.

I agree that AOE is better than C&C and TA, just surprised that some basic
functions (to me) got lost. Can't believe that developers hadn't played
the
definitive classics of RTS.


Laurence

"Scott" <rukiddingme@[EMAIL PROTECTED]
> wrote in message
news:buN7b.254$aT.34058@[EMAIL PROTECTED]
> I believe SHIFT and right or left click will set markers for your people
to
> go to.
> i don't use it.  i believe the Age of kings is far beyond Command &
Conquer,
> just
> my opinion.  The graphics are great, game play is great.  The whole idea
> behind
> the campaigns is not all about "fixed" armies, it's about developing
them.
> I have
> yet to talk to someone who conquered the Castle with the fixed army
given.
> I play
> Rise of Nations now (great game, some flaws of course) and Star Wars
> Galactic
> Battlegrounds (this game allows units to guard each other when going
into
> battle)
> very important.  Just a few thoughts.
>
> Scott
> "Laurence Wilmer" <l.d.wilmer@[EMAIL PROTECTED]
> wrote in
message
> news:6ZG6b.3208$R87.29994194@[EMAIL PROTECTED]
> > Probably been much discussed, but I can't find a thread...
> >
> > Just got AOE Conquerors, good fun, but what really strikes me is:
> >
> > 1. Wouldn't any game developer have known and played Command &
Conquer,
> and
> > so known the importance of the Ctrl-Function key bookmarks for marking
> spots
> > on the map?
> >
> > 2. Equally Total Annihilation, the ability to assign units produced by
a
> > specific structure to a previously numbered group.
> > That gets especially important in the one I've just done, Attila
campaign
> > against Orleans castle - there is no way to win with pre-formed
groups,
> have
> > to keep creating units and then there is no time to group and control
> them.
> >
> > Just wondered if any reason had come to light why these venerable and
> > well-established RTS features had been left out?
> >
> > Thanks,
> > (Years behind, I guess!)
> > Laurence
> >
> >
> >
>
>




 3 Posts in Topic:
New to AOE Conquerors comments
"Laurence Wilmer&quo  2003-09-07 14:08:02 
Re: New to AOE Conquerors comments
"Scott" <ruk  2003-09-10 17:21:59 
Re: New to AOE Conquerors comments
"Laurence Wilmer&quo  2003-09-10 23:38:53 

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tan12V112 Fri Jul 4 17:12:39 CDT 2008.