I believe ****FT and right or left click will set markers for your people to
go to.
i don't use it. i believe the Age of kings is far beyond Command &
Conquer,
just
my opinion. The graphics are great, game play is great. The whole idea
behind
the campaigns is not all about "fixed" armies, it's about developing them.
I have
yet to talk to someone who conquered the Castle with the fixed army given.
I play
Rise of Nations now (great game, some flaws of course) and Star Wars
Galactic
Battlegrounds (this game allows units to guard each other when going into
battle)
very im****tant. Just a few thoughts.
Scott
"Laurence Wilmer" <l.d.wilmer@[EMAIL PROTECTED]
> wrote in message
news:6ZG6b.3208$R87.29994194@[EMAIL PROTECTED]
> Probably been much discussed, but I can't find a thread...
>
> Just got AOE Conquerors, good fun, but what really strikes me is:
>
> 1. Wouldn't any game developer have known and played Command & Conquer,
and
> so known the im****tance of the Ctrl-Function key bookmarks for marking
spots
> on the map?
>
> 2. Equally Total Annihilation, the ability to assign units produced by a
> specific structure to a previously numbered group.
> That gets especially im****tant in the one I've just done, Attila
campaign
> against Orleans castle - there is no way to win with pre-formed groups,
have
> to keep creating units and then there is no time to group and control
them.
>
> Just wondered if any reason had come to light why these venerable and
> well-established RTS features had been left out?
>
> Thanks,
> (Years behind, I guess!)
> Laurence
>
>
>


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