Hi
I have some questions on Congestion 1024 WAD.
Background Info if im****tant:
========================
Running PRBoom 2.4.7 out-of-the-box, no additional options set (so if
im****tant, let me know) on WinXP Professional, SP2. The Congestion 1024
WAD
is the latest (as far as I know):
1024.WAD Details:
===============
File details: 14/12/2005 20:32 11,469,954 1024.WAD
CRC32 string: EE639A58
MD5 string: 61293AA5CCE1C8B679467CC280FA7B74
The questions I have are these:
===========================
Question 1: MAP10 (Gothika 1024)
In the extreme North West (Top Left) are 7 monsters pens (shown with IDDT
twice)
There are 6 sargents, 2 chaingunners off map in 2 monster pens that never
tele****t in.
What causes them to tele****t in? Cant get 100% kills otherwise
Question 2: MAP 13 (The Focus II)
In the extreme North East (Top Right) are 4 monsters pens (shown with IDDT
twice)
The extreme top right 1 pen contains a trooper, shotgut dude,chaingunner +
hellknight
What causes them to tele****t in? Cant get 100% kills otherwise
Question 3: MAP 20 (Claustrophobic Sting)
Set of monster pens offscreen, to North East (Top Right)
Leftmost pen holds a 1 spectre
What causes it to tele****t in? Cant get 100% kills otherwise
Question 4: MAP23 (Close Quarters)
How do I get the Berserk pack underneath Hitler ****trait at the start?
It counts as a secret and it seems impossible to get.
/rant mode on
All these new WADs - why cant someone test them and make sure you can
always
get 100% kills, 100% secrets? Pointless otherwise. No point releasing it
if
you cant - as far as I am concerned it is unfinished otherwise.
I wish there was a Doom, Doom2, Heretic, Hexen etc project that cleaned up
the classic Megawads, made sure they pass all the Node compilers, no bad
linedefs, sidedefs, sectors, inaccessable secrets mistakes tolerated
(possible exception Memento Mori where it was designed cooperative -
therefore cooperative secrets possible). And create patch files that patch
you to the cleaned up version.
/rant mode off
Thanks
Stephen Howe


|