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Gaming > Doom II > Could Doom have...
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Could Doom have been more challenging ?

by "lena" <lena@[EMAIL PROTECTED] > Dec 18, 2004 at 12:52 PM

Could Blizzard have done better ? Could Blizzard have made their games less
complicated on purpose ? And what about idsoftware with Doom ? Does each
developer do this with their games ?
I thought I had seen it all but now : awesome, unbelievable, remarkable
... . 
A friend recently gave me a compilation of the Starcraft/Broodwar missions

he'd made himself. He had put these together with the very best missions 
he'd found on internet but then most severely altered to change difficulty
or to make them more fun. Especially the very last level (GeertFinal) is 
extremely special : you see two other Terran tribes battle each other all 
the time while you fight the Zerg. But if you come near the Terrans, both 
attack you (!). Surprises are never far away in this level, and when you 
think it's over... . Blizzard never made that ! Can it be that Blizzard 
avoided to make it so complicated ? Or didn't take the risk to make
something
so complicated ? And what about idsoftware, could it be that idsoftware
did 
the same with Doom ? 
Also, in some levels, another race battles together with your tribes, but 
indepedently and without your need to interfere. This race even comes to
help
you when you're attacked. This allie has its own AI but is attacked too by

your enemie. So, sometimes you need to defend this allie or he could be
lost 
for the rest of the mission ! I wonder why Blizzard never accomplished
that !
The fact is that everybody can make impossibly hard missions with their 
campaign editor. But good balance between still possible but rather 
challenging, that's what we need. I think, this "ExtraMissions"-zip from 
my friend contains the best Starcraft/Broodwar maps ever made for 
singleplayer. BTW I have done nothing here. It's all a friend's work, but
I asked him to share this with the "world" because they're really worth 
being played and so I've put them on my server. Anyone who doesn't believe
me
and who still has Starcraft/Broodwar lying around, just point your
browsers to http://lena.servegame.com:1025

and download the ExtraMissions zipfile (14.3 MB in one file). The missions
are 
made especially for veteran players. Some levels are extremely difficult
but all
can be played to victory, and in fact not all are difficult of course.
Indeed, 
the first level (Geert01) is rather easy. No need to say that brute force
isn't 
always the good path, ruse and good thinking can sometimes bring you far
too :)
Also, take a look at the code of "GeertFinal" after you've played it.
Isn't that
a beauty ?!? Also worth mentioning are "Badlandswar" and "DesertKerrigan".
And 
now that I've said all this, I come back to my starting questions : after
years
of working on the serie, the Blizzard crew must have noticed the above
mentioned
possibilities. So why didn't they make us a mission like GeertFinal ? Do
all
gamedevelopers do this ? What about Doom ?
Enjoy gaming  ... En taro Adun ...  
Oh, BTW, if my server is offline, you can also get the ExtraMissions from 
http://www.starcraft.org/scums/maps.asp?mode=search

Just do a search for the map name "extramissions" on this page.  It's 15
zipfiles
all together here (ExtraMissions01-->15). It seems that I messed up during

uploading, so there is a 2nd number 02 instead of number 03. Just download
both 
02's. All zipfiles have a readme.txt to get you started and all files are
about 
1MB each. I'm in Europe, my server is daily at least online 10 --> 24
(Western 
European time).
Lena
 




 1 Posts in Topic:
Could Doom have been more challenging ?
"lena" <lena  2004-12-18 12:52:53 

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tan12V112 Wed Jul 9 3:20:47 CDT 2008.