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Gaming > Doom II > Archvile bug an...
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Archvile bug and the Cyberdemon(!)

by balanco01@[EMAIL PROTECTED] (Proprclr) Jan 8, 2004 at 09:18 AM

Message 15 in thread 
From: Rocky and Mugsy (just@[EMAIL PROTECTED]
)
Subject: Re: Phenominal bug makes invincible Imp. 
 
  
View this article only 
Newsgroups: rec.games.computer.doom.playing
Date: 1997/02/03 
 

>Andy Raulin Olivera <aro-doom@[EMAIL PROTECTED]
> wrote:
>>In article <32EFCAF3.BE6@[EMAIL PROTECTED]
>,
>> "L.J.J. Laarhoven" <l.laarho@[EMAIL PROTECTED]
> wrote:
>>
>>>Jumping into the thread. 
>>>Finally a question: could one archvile revive a dead one (perish the
>>>thought: if crushed: a ghost-archvile!)
>>
>>The Arch-Vile cannot originally revive another Arch-Vile. This can be
>>achieved by using DeHackEd to add the Arch-Vile's respawn frame. In
>>this case, a Ghost Arch-Vile would be possible. This can also be done
>>with the Spider Mastermind and the (Gulp!) Cyberdemon.

>Holy cow!! A ghost Cyberdemon? You have to practically exhaust your ammo 
>supply just to kill it the first time!! Bringing it back from the dead 
>would seem to me to be the ultimate exercise in self-torture!!
>R&M

 Imagine trying to escape something like this through a maze of dark,
narrow,
and claustrophobic corrodors and small rooms. You can't see the
Cyberdemon, but
you can hear it "clomp clomp clomp" closer to you. You wind up in a
marine's
quarters (or some other, small, "cozy", seemingly secure area) only to
have
the Cyberdemon come right through the wall, and begin firing.

 I still remember the scare I got when I was playing Icarus(?), and saw a
whole bunch of solders comming through the walls at me. A Cyberdemon would
guarantee a change of underpants. :)
 




 2 Posts in Topic:
Archvile bug and the Cyberdemon(!)
balanco01@[EMAIL PROTECTE  2004-01-08 09:18:20 
Re: Archvile bug and the Cyberdemon(!)
Smola <smolaDEATH_TO_S  2004-01-09 10:04:51 

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tan12V112 Fri Jul 25 19:00:15 CDT 2008.