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Gaming > Dark Age of Camelot > Re: Master Leve...
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Re: Master Levels

by "Magnus Itland" <magnus.itlandDELETE@[EMAIL PROTECTED] > Dec 7, 2005 at 10:03 AM

On Wed, 30 Nov 2005 16:14:23 +0100, GMat2600mhz <gnospammurray@[EMAIL PROTECTED]
>  
wrote:

> TOA might be tolerable if Mythic would wake up to the fact that NOBODY  
> likes
> this crap. If a player needs ML in order to be competitive, and you do, 

> then
> the player should be able to solo this game. Some of us don't care to   
> zerg
> everything. In my opinion zerging is a waste of a fine game. I have 5   
> level
> 50 toons, 5 level 50 lgm crafters, so I must like the game, and I must
> devote time to it, but this master level stuff is ruining this game. I  
> thank
> Mythic for fixing the Artifact problems, now if they would fix the
Master
> level problems, I might consider the new expansion, but I will not buy
it
> now, because it appears to be more master level nonsense with a new
name.
> Keld Iseult

The problem with ToA, as I saw it, was that it totally broke the frame of 

the game. It was as if you were trying to mix in a different game, perhaps
 
some leftover from another project. Darkness Rising, on the other hand, is
 
more of the good old DAoC, it has the same look and feel. I applaud their 

choice to let the player expand levels outward to new skills rather than  
upward by simply adding level 51-55.  Gives a more varied set of player  
characters.

-- 
The only Magnus Itland in the world.
http://chaosnode.net
 




 5 Posts in Topic:
Master Levels
"GMat2600mhz" &  2005-11-30 08:14:23 
Re: Master Levels
"Manyshots" <  2005-12-02 14:27:11 
Re: Master Levels
"Christopher Muir&qu  2005-12-03 19:15:17 
Re: Master Levels
"newsgroups.bellsout  2005-12-04 15:47:17 
Re: Master Levels
"Magnus Itland"  2005-12-07 10:03:02 

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