On Wed, 30 Nov 2005 16:14:23 +0100, GMat2600mhz <gnospammurray@[EMAIL PROTECTED]
>
wrote:
> TOA might be tolerable if Mythic would wake up to the fact that NOBODY
> likes
> this crap. If a player needs ML in order to be competitive, and you do,
> then
> the player should be able to solo this game. Some of us don't care to
> zerg
> everything. In my opinion zerging is a waste of a fine game. I have 5
> level
> 50 toons, 5 level 50 lgm crafters, so I must like the game, and I must
> devote time to it, but this master level stuff is ruining this game. I
> thank
> Mythic for fixing the Artifact problems, now if they would fix the
Master
> level problems, I might consider the new expansion, but I will not buy
it
> now, because it appears to be more master level nonsense with a new
name.
> Keld Iseult
The problem with ToA, as I saw it, was that it totally broke the frame of
the game. It was as if you were trying to mix in a different game, perhaps
some leftover from another project. Darkness Rising, on the other hand, is
more of the good old DAoC, it has the same look and feel. I applaud their
choice to let the player expand levels outward to new skills rather than
upward by simply adding level 51-55. Gives a more varied set of player
characters.
--
The only Magnus Itland in the world.
http://chaosnode.net


|