In message <H5-cnQZwJ6nTXdLeUSdV9g@[EMAIL PROTECTED]
>, ModernCelt
<sywscott@[EMAIL PROTECTED]
> writes
>Sean Black wrote:
>
>Very sorry, I began writing answers for you yesterday, but got very
>busy here at work and never finished, so, with a momentary lull let me
>carry on...
>
>> Does anyone else have trouble navigating the Roman Aquaducts? I'm
>>trying to do a quest and I've got directions in my journal, which I
>>am following, but I must be doing something wrong because I'm not
>>finding what I'm supposed to find. Any tips?
>>
>
>If you have not yet found it, the map is available (By default) using
>'m' on your keyboard (not all zones have maps available, but the
>Aqueducts do have one). Use it in the Aqueducts, that will give you a
>bit of a guide for getting around. As with many locations, the further
>from the main entrance you get the harder the beasts get to kill. I
>have found in the Aqueducts that the agro range is not very large, so
>if you keep your distance you should be OK.
>
Ah! Found the map now. I know there wasn't one for the instanced
dungeons or Camelot so I didn't think to check for one in the aqueducts.
>> Any tips for playing a sorcerer? I had been doing OK. Got as far as
>>level seven and am all but two bubbles from level 8, but it's suddenly
>>got really difficult. I've been trying some of the aqueduct quests and
>>some instanced dungeons, which up until now, haven't been easy but
>>I've been getting through them. Now, though I'm getting quests from
>>the Taskmaster which take me into the nearby caves.
>
>While I can give you nothing specific about a Sorcerer, I can say that
>you should have a charmed pet with you at all times. Having a pet is
>literally having a meat-****eld. You can 1) use it to hold the
>attention (Agro) of your target while you debuff and damage it and 2)
>You can sic it on your target and runaway.
When/how do I get a pet?
>
>> I manage to defeat the first creature or two, but then I get
>>overwhelmed, they attack me in groups and I have no chance. I seem to
>>spend more time sitting to regain health and endurance or being killed
>>than anything else.
>
>It sounds to me as though you are taking on more than one beast at a
>time. This is something that is not advisable. Very few cl***** are
>capable of taking on more than one at a time, and almost none at low
>levels.
>
Not deliberately. The creatures seem to be a lot closer together now, so
even though I am targeting one, others follow.
>When using a pet you have two options for initiating the attack. Your
>choice depends on how close the beasts are to each other. If they are
>too close use option 1 if there is a good bit of distance, use option 2.
> 1) Cast a debuff or low level damage spell on your target (from
>the maximum range possible), this will have it come running to attack
>you. You use a debuff or low damage spell to just get their attention
>and make it easy for the pet to get it off of you, so it takes the
>damage rather than you. Once that happens, back away to maximum range
>and start casting your damage spells.
> 2) If there are no other beasts near your target, then you can
>simply tell your pet to attack your target and wait for it to do some
>damage, this will keep the monster on your pet rather than you. Keep
>your distance and begin nuking.
>
>> What good is sprinting, if most of the creatures still catch you?
>>I've been trying to run away and hit them with spells from distance,
>>but by the time I run away and turned round, then been told I've got
>>to wait X number of seconds to cast a spell, the monster is on top of
>>me and I'm back to hitting it with my staff, which is OK, if it's one
>>on one, but hopeless if I'm outnumbered.
>
>Sprinting uses up your Endurance (the green bar between red Health and
>yellow Power bars). So if your endurance is low, you will not be able
>to sprint very far. Additionally, if your health is too low, then your
>movement speed is reduced. That factoid also applies to creatures, so
>if you get them down on life, they will not move at full speed. I am
>presuming that you are running low on health and endurance when you
>decide to sprint. Deciding when to run is a VERY acquired skill when
>soloing. Learning your capabilities versus your targets is how you
>make that decision.
That's exactly what I've been doing.
>
>When you are grouped things are very different. Having started as a
>Paladin in DAoC, I used to make it my job, that if a battle went sour,
>then I was to die and let everyone else escape (Does not apply in RvR
>however). I took pride in my skill to keep the beasts' attention on me
>that at the very least my healer (who could resurrect us) would survive
>and the more of my party who survived the more I felt good about my
>work.
>
>> Can a sorcerer use any other weapons apart from the staff?
>
>At this time, no, it is a Staff only.
>
>
>> Any easier ways to gain experience and level up?
>
>Kill Tasks and quests in the Catacombs dungeons are my two favorites so
>far. As for kill tasks, target a named guard (not just Realm Guard or
>Veteran Guard sort of thing. Guard Ramolo or some such) then type
>/whisper task (I make a hotkey: /macro Task /whisper task will put one
>on your cursor to put on your bar). I use /whisper so that I do not
>say it aloud. Another thing I used to do on the RolePlay server was
>/say "Guard of the Realm, have you a task for me?". The word task set
>off the task request, and the rest fit the role play aspect of the
server.
>
>Kill tasks will 1) point you to a good area to hunt for your level, and
>2) reward you with a good amount of experience and coin.
>
OK, will try that.
>After you have killed your target you will need to return to the guard
>who gave you the task and right click on them. Later, rinse, and
>repeat until level 20.
>
>If for some reason a guard will not give you at task, ask the next
>named guard. Some will only give tasks at certain levels.
>
>In the Aqueducts, I found that the tasks complimented the quests
>perfectly since the tasks usually took me to the same places as I
>needed to go for my quests.
>
>> Anywhere I can find the specific locations for particular quest
>>creatures? I've got a quest to kill a named river sprite and I've been
>>searching both banks of the river by Camelot and haven't found it.
>>Also I've got another one to find a particular named Zombie, I've been
>>searching the hills and the graveyard without success.
>
>I am betting that you are looking for Sephucoth, the named river
>sprite, on the western side of the river, south of the gates to
>Camelot. He is a random spawn at the sunken ****p there on that shore.
>You need to kill other sprites at that ****p to get him to spawn.
That's the one. Found him now, same trouble though, target just him and
he brings a couple of mates with him. I manage to run away in the
direction of the guards, but then they kill him and I don't get the
loot. He does respawn straight away, but then I just have the same
problem.
>
>I am guessing the zombie is Mulgrat. He too is random spawn. He
>appears within the grave yard, on the back side of the mausoleum,
>towards the river. He spawns with 2 or 3 zombie friends. For him, you
>can kill all of the zombies behind the mausoleum or simply check back
>from time to time.
>
THat's him. Will keep checking.
>> Frustrated as I have been, just lately, I'm still keep playing, so
>>that must say something :-)
>
>I do hope this helps.
>
It does, thanks. There are a lot of very helpful people her, all your
advice is much appreciated, thanks for taking the time everyone.
--
Sean Black


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