Sean Black wrote:
Very sorry, I began writing answers for you yesterday, but got very busy
here at work and never finished, so, with a momentary lull let me carry
on...
> Does anyone else have trouble navigating the Roman Aquaducts? I'm trying
> to do a quest and I've got directions in my journal, which I am
> following, but I must be doing something wrong because I'm not finding
> what I'm supposed to find. Any tips?
>
If you have not yet found it, the map is available (By default) using
'm' on your keyboard (not all zones have maps available, but the
Aqueducts do have one). Use it in the Aqueducts, that will give you a
bit of a guide for getting around. As with many locations, the further
from the main entrance you get the harder the beasts get to kill. I
have found in the Aqueducts that the agro range is not very large, so if
you keep your distance you should be OK.
> Any tips for playing a sorcerer? I had been doing OK. Got as far as
> level seven and am all but two bubbles from level 8, but it's suddenly
> got really difficult. I've been trying some of the aqueduct quests and
> some instanced dungeons, which up until now, haven't been easy but I've
> been getting through them. Now, though I'm getting quests from the
> Taskmaster which take me into the nearby caves.
While I can give you nothing specific about a Sorcerer, I can say that
you should have a charmed pet with you at all times. Having a pet is
literally having a meat-****eld. You can 1) use it to hold the attention
(Agro) of your target while you debuff and damage it and 2) You can sic
it on your target and runaway.
> I manage to defeat the first creature or two, but then I get
> overwhelmed, they attack me in groups and I have no chance. I seem to
> spend more time sitting to regain health and endurance or being killed
> than anything else.
It sounds to me as though you are taking on more than one beast at a
time. This is something that is not advisable. Very few cl***** are
capable of taking on more than one at a time, and almost none at low
levels.
When using a pet you have two options for initiating the attack. Your
choice depends on how close the beasts are to each other. If they are
too close use option 1 if there is a good bit of distance, use option 2.
1) Cast a debuff or low level damage spell on your target (from the
maximum range possible), this will have it come running to attack you.
You use a debuff or low damage spell to just get their attention and
make it easy for the pet to get it off of you, so it takes the damage
rather than you. Once that happens, back away to maximum range and
start casting your damage spells.
2) If there are no other beasts near your target, then you can simply
tell your pet to attack your target and wait for it to do some damage,
this will keep the monster on your pet rather than you. Keep your
distance and begin nuking.
> What good is sprinting, if most of the creatures still catch you? I've
> been trying to run away and hit them with spells from distance, but by
> the time I run away and turned round, then been told I've got to wait X
> number of seconds to cast a spell, the monster is on top of me and I'm
> back to hitting it with my staff, which is OK, if it's one on one, but
> hopeless if I'm outnumbered.
Sprinting uses up your Endurance (the green bar between red Health and
yellow Power bars). So if your endurance is low, you will not be able
to sprint very far. Additionally, if your health is too low, then your
movement speed is reduced. That factoid also applies to creatures, so
if you get them down on life, they will not move at full speed. I am
presuming that you are running low on health and endurance when you
decide to sprint. Deciding when to run is a VERY acquired skill when
soloing. Learning your capabilities versus your targets is how you make
that decision.
When you are grouped things are very different. Having started as a
Paladin in DAoC, I used to make it my job, that if a battle went sour,
then I was to die and let everyone else escape (Does not apply in RvR
however). I took pride in my skill to keep the beasts' attention on me
so that at the very least my healer (who could resurrect us) would
survive and the more of my party who survived the more I felt good about
my work.
> Can a sorcerer use any other weapons apart from the staff?
At this time, no, it is a Staff only.
> Any easier ways to gain experience and level up?
Kill Tasks and quests in the Catacombs dungeons are my two favorites so
far. As for kill tasks, target a named guard (not just Realm Guard or
Veteran Guard sort of thing. Guard Ramolo or some such) then type
/whisper task (I make a hotkey: /macro Task /whisper task will put one
on your cursor to put on your bar). I use /whisper so that I do not say
it aloud. Another thing I used to do on the RolePlay server was /say
"Guard of the Realm, have you a task for me?". The word task set off
the task request, and the rest fit the role play aspect of the server.
Kill tasks will 1) point you to a good area to hunt for your level, and
2) reward you with a good amount of experience and coin.
After you have killed your target you will need to return to the guard
who gave you the task and right click on them. Later, rinse, and repeat
until level 20.
If for some reason a guard will not give you at task, ask the next named
guard. Some will only give tasks at certain levels.
In the Aqueducts, I found that the tasks complimented the quests
perfectly since the tasks usually took me to the same places as I needed
to go for my quests.
> Anywhere I can find the specific locations for particular quest
> creatures? I've got a quest to kill a named river sprite and I've been
> searching both banks of the river by Camelot and haven't found it. Also
> I've got another one to find a particular named Zombie, I've been
> searching the hills and the graveyard without success.
I am betting that you are looking for Sephucoth, the named river sprite,
on the western side of the river, south of the gates to Camelot. He is
a random spawn at the sunken ****p there on that shore. You need to kill
other sprites at that ****p to get him to spawn.
I am guessing the zombie is Mulgrat. He too is random spawn. He
appears within the grave yard, on the back side of the mausoleum,
towards the river. He spawns with 2 or 3 zombie friends. For him, you
can kill all of the zombies behind the mausoleum or simply check back
from time to time.
> Frustrated as I have been, just lately, I'm still keep playing, so that
> must say something :-)
I do hope this helps.
--
Taelesin, Minstrel of Atra Manus on Ector formerly Finduilas MawrBryd,
late Regent of Chivalry on Guinevere, the original Two-hand Thrust,
Avalonian Paladin.


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