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Gaming > Dark Age of Camelot > Re: Collisions ...
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Re: Collisions - Finally?

by ModernCelt <sywscott@[EMAIL PROTECTED] > Aug 26, 2005 at 02:56 PM

linuxnut wrote:
> ModernCelt <sywscott@[EMAIL PROTECTED]
> wrote:
> 
> 
>>Here I sit, coming back to DAoC after over a year, returning to Ector, a

>>Classic server, and I STILL wish for collisions.
> 
> 
> This was a problem in other games, larger toons would block entry ways
into
> dungeons, rooms etc so people could not pass, restricting access to
parts of
> the game.
> 
> Sometimes people would 2 box, and park a ogre or something like that in
a
> door way, and locking their main in the room to clean up and xp grind,
or
> farm unique items.
> 
> So I like the fact there is no character collisions in DAoC.
> 
> -Steve
> 
> 

In PvE I have to agree, it is in RvR that it is missing.  There are many 
things they have implemented that work only in PvE or RvR, perhaps this 
is one of them.

-- 
Finduilas MawrBryd, formerly of Chivalry on Guinevere, the original 
Two-hand Thrust, Avalonian Paladin.  Late of Ector, Taelesin, Minstrel 
in training.
 




 11 Posts in Topic:
Collisions - Finally?
ModernCelt <sywscott@[  2005-08-26 09:57:33 
Re: Collisions - Finally?
Nick <nickSPAMMENOT@[E  2005-08-26 14:08:17 
Re: Collisions - Finally?
ModernCelt <sywscott@[  2005-08-26 10:50:22 
Re: Collisions - Finally?
Nick <nickSPAMMENOT@[E  2005-08-26 15:12:23 
Re: Collisions - Finally?
ModernCelt <sywscott@[  2005-08-26 14:54:56 
Re: Collisions - Finally?
linuxnut <linuxnut@[EM  2005-08-26 15:56:28 
Re: Collisions - Finally?
ModernCelt <sywscott@[  2005-08-26 14:56:45 
Re: Collisions - Finally?
linuxnut <linuxnut@[EM  2005-08-26 19:19:04 
Re: Collisions - Finally?
ModernCelt <sywscott@[  2005-08-26 15:37:58 
Re: Collisions - Finally?
patrick.barnes@[EMAIL PRO  2005-09-14 06:33:19 
Re: Collisions - Finally?
ModernCelt <sywscott@[  2005-09-14 11:12:15 

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