Adam schrieb:
> First one:
>
> Regarding weapon specs like blades/piercing/heavy weapon etc. I know the
> level you have trained determines which styles you get, but does it also
> affect anything else, e.g. the damage done? The reason I ask is that
> many items have +weapon skill bonuses but you don't get the styles even
> if the bonus takes you to that level so I don't really see the point in
> them.
>
Only the trained weapon-skill gives you the different styles, the bonus
on weapons and/or armor just changes the damage-output. Means new styles
are only available if you trained your skill to the level, e.g. if you
get style "xy" with weapon skill 25, you only get this style when you´re
at least lvl 25 and trained your weaponskill to that lvl. if you are lvl
22 and have some nice +bonus on some items and get a total
weapon-skill of 22(trained) + 5(items), you only maximize your
damage-output, but are not able to use the lvl 23-27styles unless you´ve
trained up to that level.
Only way i know is the shadowblade in midgard (dunno if this works with
the other venom-users as well), which can use the total-envenom-skill
(trained AND items) to buy&use the venom. E.g. a lvl 39 shadowblade can
use lvl45 venom, if the sb got a total envenom-skill of 45 (trained and
item-bonus).
>
> Second one:
>
> Can somebody (prob from european servers) explain what "rolling for
> loot" means, and how the /lotto command works and how they coincide as I
> often hear this being talked about on raids but have no idea how it
works.
>
This just means that some nice drops/artefacts won´t go to the person
who looted that item, but instead will be raffled within all
group/raidmembers.
Depending on the rules of the raid-leader, you normally have to "roll" a
number between 1-1000 or choose a "random" number between a given range.
For that you have to use /roll <number> or /random <number>, depending
on the rules of your leader ;)
Hope that helped a little,
*T*


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