Sure, think there will be quite more _real_ persons checking this ng ;)
In comparison to UO, EQ & especially WoW, i think the RvR-System in DAoC
is pretty well done. You always can get those special-realm-abilities as
purge, ip etc to get out of mezz and mezz your opponents ;) and well,
that ppl are camping the bridges belongs to the lazyness of the campers;
with a good group you can set up your "8-players-trap" nearly everywhere
you want ;)
The other thing you mentioned was that you have to enter another realm
to take your own keeps & towers back. well, thats wrong! you can always
reraid your own keeps&towers back without ever leaving your frontier
zone! only thing you have to reraid in the foreign frontiers are the
relics. and well, there are ppl that are earning hell of money from
selling items and ingame-money @[EMAIL PROTECTED]
ebay etc., so in my opinion the
night-raids are just a laugh in comparison. think positive: everyday you
play this game, there are some friendly enemies that give you the chance
to go into RvR ;)
And as long as ppl will fight in RvR to open up darkness falls or to get
the relics back home, i think there“s kinda movement in the frontiers :)
hopefully the will open up a system to get into real 8vs8-RvR-Zones,
e.g. like the intances but for only one ful group from each realm. so
there would be a chance to get a fair 8vs8 fight without zerging,
without crossteaming and all the other mistakes, that occur daily in the
"real RvR".
Just my 2 cents ;)
*T*
Rexxx wrote:
> Wow! Another real person that plays the game!
>
> I only recently started playing, thanks to a friend getting me involved.
> I've previously played others.. UO, EQ... but eventually gave them all
up
> out of boredom. This one, however, has promise for me.. Although, the
RvR
> seems to need some more work. It's a great system, but thus far, it
seems
> that he who mezzes first, wins. I think there needs to be more than
just
> towers and keeps in the frontiers.. perhaps fallen cities/ghost towns
that
> hold benefits for the owner.. Places where people can set up 'traps'
and
> 'ambushes' more strategically than the bridges.
>
> One thing that I think is a problem is that every realm has it's own set
of
> keeps and towers. Sounds good.. but in order to take them, you must
enter
> another realms area.. fine.. it happens a lot.. but more often than not,
> every single time you start taking over, the very next day, everything
seems
> to go right back to the way it was. The late night raids seem to only
go as
> far as to restore the lands to the way they once were.. Instead, they
need
> a large area that is not designated as anyone's realms, with many places
to
> conquer that add benefits and ****ts... The island is a good start, but
it
> is just going to be pure RvR, with no keeps or other reasons to go
there.
> It will be great for roaming groups.. but for people looking for
objectives,
> it won't add anything to the game. The island will be fun at first, I
> think.. mostly due to learning it's layout, and the landmarks.. but
after
> that, it's going to just be another area to kill and be killed.. We
need
> more purpose than to 'keep our stuff our color'... There just aren't
enough
> players on consistently to make a huge difference to other realms for
any
> length of time...
>
>


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