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Gaming > Daggerfall > Re: Tips for Da...
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Re: Tips for Daggerfall beginner

by "Merlin" <bech_dokNOSPAM@[EMAIL PROTECTED] > Oct 31, 2006 at 02:04 PM

"Nyctolops" <nyctolops@[EMAIL PROTECTED]
> skrev i en 
meddelelse 
news:s2t8j2ps8i4e534p7v6r9hraj6f1cc2ime@[EMAIL PROTECTED]
  > On 16 Oct 2006 12:25:55 -0700, "Gamer" 
<rodrigo.sobota@[EMAIL PROTECTED]
>
  > wrote:
  >
  >>I've played Daggerfall for the first time years ago 
when I tried the
  >>Betony demo. Now I've again remembered this game 
and managed to buy an
  >>used copy in e-bay, but I would like to hear the 
advice of more
  >>experienced players on how to begin, easier 
dungeons to enter, best
  >>guilds and best characters. I particularly prefer 
using brute force
  >>instead of casting spells when fighting, and I 
don't seem to be a fan
  >>of stealing things except when I'm broke.
  >
  > I think that the best character to start off with 
is a Spellsword. You
  > can use any weapon, though you will not be able to 
wear any armor
  > better than chain.  This is not a real 
disadvantage, as I find that
  > armor in Daggerfall doesn't seem to do a whole lot. 
I have finished
  > the game with a character who had no armor at all, 
except leather
  > gloves and the regular leather boots (not the ones 
designated as
  > armor).  The Spellsword is useful, as you will 
occasionally find it
  > very helpful to be able to cast spells, such as 
water breathing,
  > levitate, slowfalling and recall, which a Warrior 
or Knight will have
  > some difficulty doing.
  >

  you have the option of a custom build characters too, 
and it let you change
  or replace any of th spellswords skills, but if you 
do, you must know, that the
  changes applies to the spellswords you meet in the 
game too. In other words,
  they are an exact clone of your character: same set 
of stats, same skills,
  same everything. And if you rename your custombuilt 
character to something
  else, this applies to the games npc's as well.

  This makes interesting variations. If you create a 
character, which is a super archer,
  but with the other skills at 5 or 10 and name him an 
"archer", all the archers in the
  game will be changed into that character: a deadly 
shot at long range, but a whimp in
  close melee
  > You can tell which dungeons are easier (read 
smaller) by checking your
  > map of whichever province you are in.  The smallest 
ones are dark red.
  > The larger the dungeon, the lighter red the square 
which marks it. The
  > really huge dungeons are orange.  When you first 
start out, only the
  > really easy dungeons (ususally graveyards) will be 
marked at all. You
  > have to find maps or be given a quest in a dungeon 
to make the others
  > appear.
  >
  > The best guilds for a character specializing in 
brute force are the
  > Fighter's Guild and the various Knights' Guilds. 
You will probably
  > want to start out by making your home province (the 
one you spend the
  > most time in) Daggerfall, Wayrest or Sentinel.  In 
Daggerfall, join
  > the Knights of the Dragon, in Wayrest the Knights 
of the Rose and in
  > Sentinel, the Order of the Candle.  If you decide 
to be a Spellsword,
  > you will probably also want to joing the Mages 
Guild.  The Fighter's
  > Guild offers training in all weapons and the quests 
are mostly the "go
  > here and kill this", though I think there is at 
least one quest for an
  > artifact, if you are lucky.  If you join one of the 
Knights Guilds,
  > you can stay at any inn for free and they offer 
several quests for
  > artifacts.  When you advance, you are given a free 
piece of armor and
  > when you reach the top, you are given a house 
(mostly useless, since
  > by this time you will have a cart and a ****p for 
storing stuff).  If
  > you join the Mages Guild, the price for identifying 
magical items and
  > buying spells goes down as you advance in the 
Guild.
  >
  > You should also probably join a Temple.  Avoid 
Kynareth, as it is
  > mostly useless.  The only advantages it offers is 
the ability to buy
  > spells and you have to be higher up in the Guild to 
buy spells than if
  > you joined the Mages Guild.  The only advantage to 
joining Kynareth is
  > that you get a bonus on how long you can hold your 
breath while under
  > water.  It's not much and I don't think it's worth 
it.  Julianos
  > offers the chance to buy enchanted items or (at a 
high enough level)
  > enchant your own items.  You can do the same at the 
Mages Guild, but
  > you have to be much higher up to do it.  The 
quickest way to advance
  > in Julianos is to improve your short blade skill. 
All the other
  > Temples are pretty much the same.  You get training 
and the
  > op****tunity to buy potions.  Once you advance 
enough, you can make
  > your own potions, according to the recipes you 
find.  Or you can mix
  > stuff at random and see what it does.
  >
  > Under general tips, I would advise you to make your 
home province
  > Daggerfall for your first character.  There are 
many dungeons of all
  > levels and many of the first few quests in the Main 
Quest take place
  > there.  Once I get out of Pirates Hold, I head for 
Galloway Gardens,
  > the nearest town (I hope I spelled that name 
right), sell whatever I
  > don't need form the dungeon and buy a cart (you 
don't ever need to buy
  > a horse by itself), then join the Fighter's Guild 
or the Mage's Guild
  > and go a-questing.  When you get enough money 
together, buy a small
  > ****p.  The large ****p isn't any better and won't 
give you any
  > advantages that I have ever found.  If you 
eventually get a house from
  > the Knight's of Whatever, don't ever put anything 
into any container
  > in the house.  It will immediately disappear from 
the game forever.
  > Just drop whatever you want to store in the house 
on the floor.
  >
  > Personal Tips.  I always do the Main Quest quests 
when they are first
  > offered.  For example, in the very first one, you 
must go see Lady
  > Brisienna within a month.  If you don't get there 
in time, then you
  > can never do the Main Quest.  In another quest, you 
must retrieve some
  > letters from a castle in northern Daggerfall.  If 
you go there at
  > level 3 when the quest is first offered, you meet 
werewolves as your
  > hardest opponents.  If you wait until Level 5 to 
take on this quest,
  > you will run into Vampires and Vampire Ancients, 
which are much harder
  > to kill.  Keep the first silver weapon you find 
(until you find a
  > better one) as this will be effective against 
supernatual enemies.
  > Once you start finding Dwarven weapons or better, 
you can sell of the
  > silver weapon(s).
  >
  > Be aware that you will not always be prompted to do 
the next quest on
  > the Main Quest line.  Most of the time you will 
receive a letter, but
  > once you reach Level 5, you should go to Daggerfall 
Castle and speak
  > to Cyndassa to continue the Main Quest and once you 
reach Level 10,
  > you should to see Medora to continue the Main 
Quest.  I think these
  > are the only two where you are not prompted to 
continue the Main
  > Quest.  You will recieve hints, but no real 
prompts.
  >
  > That is all my advice for now.  If you want any 
more hints or advice,
  > I will be glad to help you out.  I think Daggerfall 
is my favorite of
  > the Elder Scrolls games and I still play it quite a 
lot.
  > --
  > Nyctolops
 




 3 Posts in Topic:
Tips for Daggerfall beginner
"Gamer" <rod  2006-10-16 12:25:55 
Re: Tips for Daggerfall beginner
Nyctolops <nyctolops@[  2006-10-17 01:17:55 
Re: Tips for Daggerfall beginner
"Merlin" <be  2006-10-31 14:04:30 

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