"Merlin" <bech_dokNOSPAM@[EMAIL PROTECTED]
> wrote in message
news:4505271b$0$14016$edfadb0f@[EMAIL PROTECTED]
>
> "Pi" <pinospam@[EMAIL PROTECTED]
> skrev i en meddelelse
> news:sXsFg.10576$kO3.5473@[EMAIL PROTECTED]
> >
> > "Captain Heyrab" <Captain_underscore_Heyrab@[EMAIL PROTECTED]
> wrote in
message
> > news:HtidnfgGl71930DZnZ2dnUVZ_qGdnZ2d@[EMAIL PROTECTED]
> >> "Nyctolops" <nyctolops@[EMAIL PROTECTED]
> wrote in message
> >> news:2p4od2p4ch0rk5m5f0o08ua5sf7fd7t9c8@[EMAIL PROTECTED]
> >>> On Thu, 10 Aug 2006 18:24:20 GMT, "Pi" <pinospam@[EMAIL PROTECTED]
> wrote:
> >>>
> >> My feeling is that graphics are nice but games are
>> >>
> >>
>
> When Morrowind was on the drawingboard there were a very popular survey
> where they
> asked for your opinion, complaints and wishes for the new game.
>
I definitely agree that Bethesda did listen to what people wanted.
Although
I
totally hated the idea behind the Cthullu game and I've kind of moved on
from Star Trek,
I do appreciate that they still find the time to look to the TES gamers
and
listen in, and as long as they
keep the legacy of this series without spending too much time on projects
that are money-makers but
I couldn't care less for, it's fair enough. I do believe that many people
wanted to see a lot of the following things
you mention in Oblivion...
> one complaints concerned the limited vocalisation, another the
> standardize options of
> communication - and yet another wished for a less degree of
randomization
> of the
> dungeons, or rather the quests
>
.... although they were exaclty the opposite of what I had asked for :P
I loved the extended linkable text of MW, and I wish it was even longer,
more detailed.
I loved those mods where unique conversations were given to NPCs in each
area, which, after
the other "people mods" came, made MW more detailed, and interesting. I
would also like to see more of the type
of text quality met in games like Ultima Underworld. Instead we have
vocalisation which I don't mind although at times it becomes a little
distracting; but perhaps
someone could add huge amounts of text MW/UW-style to go with each
character, if someone wishes to become more
involved in a story. (In fact, this is something that if implemented in DF
would have made DF into a super-fantastic world IMO).
I also wish there had been a few puzzles too. It would be definitely
possible to have Myst-like puzzles added to the game, perhaps even some
cute little riddles like in Arena. While there is some thinking involved
in
the stories, and they are more complex than before, they are quite plain
in
terms of difficulty.
As for the dungeons ... I slightly disagree here that they gave ppl what
they wanted.
I've recently installed DF again, thanks to DosBox's newer version making
it
run smoothly on my little Athlon 3800+.
I never used to play DF for too long, due to time constraints, like most
ppl. But whenever I did and do play I feel as if I am lost in another
world,
knowing there is so
much more to see. I am sorry but a few pixelated blobs were enough to make
this game into what it is, and all of us who played DF know this...
so what would hurt if Beth had added the randomisation on top of what we
currently have? Because it would simply require a few more stories added
to
the randomised areas of Cyrodiil.
A bit more work, and with a few nice touches we could have a lot achieved,
esp. if they added "work in the cities" and a few such. Also, many people
do
play the game with the aim
of spending time in the cities, looking around. Why not make a Merchants'
guild, where people spend time making things, taking care of businesses
etc?
Yes, there is something in that
respect in Oblivion, but not nearly enough. Anyway, the point is that
there
are a lot of quite simple things that could be added to expand the world
if
randomisation was allowed, perhaps
implemented in a new way. I think this could solve the size issue which
(despite what the reviewers say) is something fundamental to this type of
game.
Anyway, what I am trying to say is that they were too involved to make
this
a next-gen pretty game that they forgot to try and improve on things that
truly matter. Size of dungeons is definitely one
thing. People did not like some of the huge DF dungeons (not me), but IIRC
they DID like the medium-sized ones and I think if we did a poll now ppl
would not be too happy with the tiny ones.
I think all ppl might settle for less but would NOT mind more. As in more
size. NO player would mind seeing Cyrodiil 100 times bigger than it is,
and
the same for dungeon size. I don't think Beth
learned their lesson from DF. Some ppl even think they might be sort of
embarassed 'cos it was so buggy (due to the fact that it changed many
hands,
presumably).
But I distinctly remember many ppl complaining about the small size of
MW's
dungeons.
In a strange way, Beth have gone from the huge world of Arena to once
province in Oblivion.
So what's next in the series? 3D Virtual Reality at Sunhold? :-) (A nice
little southern place in Summerset Isle)
> Each game has been a showcase for the new level of technology, and with
> the speed of
> development this has - unfortunate for us - called for a serious
upgrade
> more often than
> not. I do not mind this. But what I do mind, is when
You wait until "Sunhold" comes up with one dungeon and two mage guild
quests, that are also the main quest, and then I tell you :P
> this takes precedence over just plain
> roleplsying fun.
>
Yes. And in fact with so many nice possibilities of having a few added
puzzles into the RPGing. DF needed more, but at leas the RPing element was
there. One other thing I liked
was that the whole lore took back stage to your adventuring. The size of
the
thing, with cleverly interspersed stories among the various guilds and
cleverly randomised quests that change
for each one of us, made good use of the Lore, but mainly in the main
story
without concentrating too much in it except in books. MW kind of overdid
it
I think in that respect, although all this
is fine by me as long as there's so much going on you feel at awe, truly
lost in a huge world.
> But ir makes for a collection showing what different periods within the
> roleplaying universe
> were - and is - capable of. It would be naive to expect this to change
in
> the future.
>
We don't have to throw something away just 'cos it's old. Take text
adventures. There's still ppl going at it, writing and playing nice text
adventures that many
ppl today have never even heard of. Well unless you finish one you cannot
appreciate what it can give you, how it can increase your imagination and
even your writing skills, not to mention sharpen
the mind. We could learn from these stories and incor****ate some elements
into a world ... I mean, this whole thing should be going in the direction
of "let us improve upon the Tamriel world" whereas
we just see a rather more prosaic approach here. And the other thing is
that
we are not THAT old; computer games have not been around for centuries.
Especially when we are dealing with the same world, like Tamriel, we
should
try a more holistic approach and get a more complete universe over time,
not
just another "game". In fact, it would have been so much nicer if they had
made each new game an update of the previous one. Why not? Microsoft do
it,
and why not here? We could have a new version of the Tamriel universe.
I guess once that Tamriel Rebuilt mod is done I will stop grumbling :-) .
I also wish someone would write a mod that would be DF with Oblivion
graphics :) .
> Another change is nearing completion - the new dirext10 engine, that
> shows off the qualities
> of dual core and other improvements - and will probably compare to our
> current systems and
> XP as XP compared to Windows. It will most probably require all of us
to
> not only upgrade
> bud get a completely new rig.
>
I did hear about that. With the little I had, I got a simple Velocity
Micro
rig that does the job for Oblivion. If they want us to upgrade again,
which
they will for "Vista" (whose bugs would even make DF proud), then they can
stuff their new toys unless this time they deliver true quality. Quality
is
when ppl have not seen 3D and you go and write an incredibly complex game
with immersive storyline, best atmosphere and great fun; oh and introduce
3D
as well (UW). But Murphy's Law again: it wasn't as successful and friggin'
dumb Doom got the credit (or was it Wolferstein?) But UW was there first,
kudos to Origin and Lord British :) . Quality is living in a world of
meagre
games where only a few online MUDs were worth your time when you throw to
the world at large a universe called Tamriel (Arena); the moment I left
the
****mmering gate and was introduced to the world I was almost in tears, as
I
couldn't believe that this was possible.
> I am not saying that this is a certainty. I don't know this that well,
> but Bethesda's work until
> now and 'Murphy's Law' tells me to better be prepared
>
Yeah :) Well, perhaps things will be better because Beth did raise the
standards in quality. Perhaps this time they will decide to for something
huge. If not, the message is quite clear: we will deliver better updated
systems with nice complex modding tools and you guys will do the work.
Therefore, my dream is this: I wake up one morning, rush to uesp.net and
find listed a new massive mod called Daggerfall.esp :-)
A rather late-night-working (ahem) ;)
Pi
> merlin
>
>


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