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Gaming > Daggerfall > Re: Oblivion Gr...
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Re: Oblivion Grumble

by "Pi" <pinospam@[EMAIL PROTECTED] > Aug 19, 2006 at 12:29 AM

"Captain Heyrab" <Captain_underscore_Heyrab@[EMAIL PROTECTED]
> wrote in message 
news:HtidnfgGl71930DZnZ2dnUVZ_qGdnZ2d@[EMAIL PROTECTED]
> "Nyctolops" <nyctolops@[EMAIL PROTECTED]
> wrote in message 
> news:2p4od2p4ch0rk5m5f0o08ua5sf7fd7t9c8@[EMAIL PROTECTED]
>> On Thu, 10 Aug 2006 18:24:20 GMT, "Pi" <pinospam@[EMAIL PROTECTED]
> wrote:
>>
> My feeling is that graphics are nice but games are all about gameplay. 
> Unless graphics are part of the gameplay it's just eye candy to me. I'd 
> like to see more subtleies in the people some day. Like if you really
had 
> to look at them to tell if they were lying, see a slight flush of the 
> face, pupil dilation, tight lips.
>

I don't disagree with this, but eventually you will get to understand a
lot 
more this way.
Of course, the situation in Oblivion is not much different, when you are 
told a lie: it shows you haven't
been told the whole truth. And yet, it spoils the adventure ... finding
out 
someone lied later on, is what would truly make it
interesting ... or trying hard to increase your disposition towards a 
character would make this rewarding ('imagine! the son-of-a-gun
was lying to me before!"). O

> Daggerfall still makes the hair on the back of my neck crawl. The
fighting 
> interface really gets me involved. I really have to bob and weave when 
> going up against a powerful attacker. The sheer size makes it
interesting, 
> the

You really feel you're going on a long quest because ... well, you are! :)



> I don't know why but those pixelated graphics don't bother me, even when

> they turn into giant squares. Sure they look stupid but I don't mind it,

> whereas a slight flaw in an otherwise beautiful 3D model does bother me.

> Deep down somewhere. Sort of like how the robot on Lost in Space doesn't

> bother me but ones that look almost human do.
>

I think that is at the heart of the problem. We forget sometimes that we 
play to relax and have some fun,
to role-play a character for a bit, get involved in the essence of the
game. 
But of course when you have the pretty
graphics you will go "ah! so pretty" and then you will want the latest mod

that adds more pretty lips, or hands and it
just doesn't stop. Nothing wrong with that, but it often stays there.

Perhaps there is a way out: introducing some serious randomization into 
mods.

If only MW/Oblivion mods could randomize terrain and buildings to make new

cities and dungeons out of them, we would at least have an enormous game
to 
play with, 'cos I think a very large part of what we're missing here is 
getting lost into some world. Now, I am sorry but I cannot feel lost in a 
small state that the Imperial City is, and as for running around the 
wilderness I feel like running around my back garden. OK, this is a little

harsh but the people who enthuse with oblivion are those who never even 
learned of DF ('cos Arena is out there fo all and was good but quite plain

in terms of content -- the only thing missing in DF from Arena, IMHO, is
the 
interesting scenery between cities, as in DF it is not as varied). So, if
we 
randomize MW/Oblivion to make new cities and huge dungeones and then 
obviously add more guilds, some "work", set "asking directions" (instead
of 
being led by the hand), then perhaps we can get a new evolved DF. Contrary

to what Bethesda has been doing (reducing randomization) I think the way 
forward is to bring it back.

> Heyrab
>
>
 




 9 Posts in Topic:
Oblivion Grumble
Kathy <kasia@[EMAIL PR  2006-06-14 12:18:53 
Re: Oblivion Grumble
userek <luser@[EMAIL P  2006-06-22 14:47:21 
Re: Oblivion Grumble
"Pi" <pinosp  2006-08-10 18:24:20 
Re: Oblivion Grumble
Nyctolops <nyctolops@[  2006-08-10 23:34:25 
Re: Oblivion Grumble
"Captain Heyrab"  2006-08-11 22:54:20 
Re: Oblivion Grumble
"Pi" <pinosp  2006-08-19 00:29:12 
Re: Oblivion Grumble
"Merlin" <be  2006-09-11 11:06:42 
Re: Oblivion Grumble
"Pi" <pinosp  2006-10-03 08:31:32 
Re: Oblivion Grumble
"Tyler Cobb" &l  2007-11-08 11:54:09 

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tan12V112 Sat Jul 26 7:37:40 CDT 2008.