On Wed, 15 Jun 2005 02:00:27 -0700, mserley <michaelserley@[EMAIL PROTECTED]
>
wrote:
> I was going about it just fine. Got my room rented for more than enough
> time, good training spells. All of a sudden, restoration quit going up.
> I've got all 6 schools as my primary and major skills. Restoration was
> the lowest of the majors, and has not advanced since making 62%, even
> through at least 180 or 240 casts of a tri-spell (Mys/Ill/Res) that I've
> been using this whole time.
>
> Are the major, minor and misc skills limited in how many can get so
high?
None of your skills can go above 100 without magickal augmentation. Once
one of your skills reaches Mastery (which is at level 100, although I
believe it is when you would have rised to 101 if it were possible)you
should get a message that you have become "master of running" or whatever.
Your other skills will be capped at certain distances from 100 depending
on whether they are major or minor. I don't remember exactly which max
distance it is for each group, I think it is in steps of five or ten. If
one of them is already above that level, it will not go down. In order to
advance further, you need to magickally augment the skill that you
"mastered" in, for instance by wearing an amulet that raises it to 115 or
130. Then you will be able to raise the other skills to their new ceiling,
which will be 15 or 30 points higher than before. 130 should be enough to
raise all your skills to 100, if I remember correctly.
There is no limit as low as 62% though. No idea what happened there. In
Morrowind you cannot raise your skills above the guiding stat, but I'm
pretty sure this was not the case in Daggerfall.
--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G


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