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Gaming > Daggerfall > triple spells
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triple spells

by mserley <michaelserley@[EMAIL PROTECTED] > Jun 16, 2005 at 09:53 PM

I asked about this in my other post, about training. But I was just in 
the spell maker and another use occured to me. I wondered if you could 
put shield in 3 times for a certain total and have it be cheaper to cast 
than 1 shield with it.. That is, 1 shield for 29hp, or 2 shields for 10 
and 1 for 9. You can't, it's more expensive.

But I was resolved to try other things. I made an open at 11/3 chance. 
It casts for 14 and should be 100% at 29 (1+ 11*[29/3]). I put in one 
open at 4/5 (21), one at 5/6 (21), then one at 11/6 (45). It casts for 9 
and would be an 87% chance at 29, if it stacks and does the math only 
when level divides equally, even better if it gives the fractions, 107 
when I finish off 30. My question is, does it stack like that, or will 
it try 3 times at 21, 21 and 45% chances, or just the once for one of 
those chances?

And another spell question while I'm at it.. spell absorbtion. uesp.net 
says you can cast area spells at walls to replenish your mana. I made a 
25 mana magic type damage health spell. It says spell absorbed and save 
vs spell everytime, and my mana is at the level it was before. Did they 
discover/rule this a bug and code it out, or am I doing it wrong? I 
won't be heartbroken either way, but I was curious to see it work.




 5 Posts in Topic:
triple spells
mserley <michaelserley  2005-06-16 21:53:21 
Re: triple spells
Nyctolops <nyctolops@[  2005-06-16 23:44:06 
Re: triple spells
Kathy <kasia@[EMAIL PR  2005-06-17 10:05:28 
Re: triple spells
mserley <michaelserley  2005-06-17 08:33:48 
Re: triple spells
Nyctolops <nyctolops@[  2005-06-17 11:32:00 

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