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Gaming > Daggerfall > Re: spell train...
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Re: spell training

by Nyctolops <nyctolops@[EMAIL PROTECTED] > Jun 15, 2005 at 05:17 PM

On Wed, 15 Jun 2005 02:00:27 -0700, mserley
<michaelserley@[EMAIL PROTECTED]
> wrote:

>I was going about it just fine. Got my room rented for more than enough 
>time, good training spells. All of a sudden, restoration quit going up. 
>I've got all 6 schools as my primary and major skills. Restoration was 
>the lowest of the majors, and has not advanced since making 62%, even 
>through at least 180 or 240 casts of a tri-spell (Mys/Ill/Res) that I've 
>been using this whole time.
>
>Are the major, minor and misc skills limited in how many can get so high?

I don't think so.  I do know that the higher you get a skill, the
harder it is to get it even higher.  You might try making a 1,1,1
healing spell which will only use Restoration and practicing that.

>I'd want to put the last school in minor then, if I wanted a fully 
>mastered mage. But I'd be giving up top usefulness in other things.. 
>Like how I'm maxing running as my top minor, using the doorway to 
>quickly raise jumping in misc. Is 100 running very useful? *snickers*

I have discovered that if your speed and running skill are high
enough, you can run right over those pesky holes in the floors of the
dungeons.
--
Nyctolops
 




 4 Posts in Topic:
spell training
mserley <michaelserley  2005-06-15 02:00:27 
Re: spell training
Nyctolops <nyctolops@[  2005-06-15 17:17:11 
Re: spell training
mserley <michaelserley  2005-06-16 13:20:49 
Re: spell training
Magnus Itland <itlandm  2005-06-17 19:47:48 

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