On Tue, 25 Apr 2006 00:55:26 -0700, Dave Marron
<dbmarron@[EMAIL PROTECTED]
> wrote:
>You're playing with the doubles-after-triples rule. You roll a flash
>(say 3 3 3 4 [6]). You roll the other two and get 10 [10]. So have you
>
>a) Cleared the flash because you got two scoring cubes (Futtless), or
>b) do you re-roll (d-a-t)?
I am not familiar with this rule. Could you please explain it? It
sounds like it is not the same as the late-arriving-freight-train rule
(rolling doubles that matches the flash being cleared to create a
freight train, I don't remember if the late train scores less or not).
>Seems to me that, since d-a-t is an optional rule and Futless is a
>basic rule, Futless takes precedence. What do you all say?
Ah, is the rule that you can not roll doubles to clear a flash? The
way I've been playing, the 10 [10] would count as clearing the flash,
you score 50 points for that set of throws but YMNWTBYM kicks in since
all five dice are scoring.
We are LONG overdue for a game here! I should start a round of
No-Stops since that is quick just to see who can have the most insane
streak (I've been known for my long runs of good luck in past years).
Wayne
--
Never apply a Star Trek solution to a Babylon 5 problem.


|