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Gaming > Command and Conquer > Re: What a lame...
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Re: What a lame game

by =?ISO-8859-15?Q?eskimo?= <peter.backgren@[EMAIL PROTECTED] Dec 3, 2007 at 10:24 AM

In article <dbffe7f9-60e7-4b33-a01f-514561accd45
@[EMAIL PROTECTED]
>, david.best@[EMAIL PROTECTED]
 says...

Hmm, I like it a lot but am also fairly frustrated with the online=20
experience so hey, Monday and writing frenzy time.


> I bought this game a few months ago and I have to say, every time I
> play the game its freaking frustrating.   From repeating cra****ng to
> too many morons out that that don't know to refresh their NAT or
> configure their systems properly.

By version 1.08 things got a lot better (but since the damn online=20
requires you to update it might well be worse again).=20
As far as firewalls in concerned, sheeeeeesh:
- why the need to open up a zillion ****ts? Use ONE and let your server=20
shuffle the traffic onwards to all the different services (third party=20
or not)
- autoconf the Windows firewall to help out the morons
- put up a nag screen until the user configures his firewall,=20
preferably with longer and longer timeouts :). Ok, this one is not good=20
for business but but but...

=20
> This is almost 2008 right?  Then why are the maps almost the same
> freaking size as the original C&C?   Give us some freaking bigger
> maps!!!!!  Such that games take longer than 5 minutes to complete and
> that there are consequences to failed strategies.   All this game is,
> like the previous ones, is a rush to grab the center or rush in
> general.  You can tell within the first 5 minutes who is going to win
> a match.

You forgot RANDOM maps. Ok, that will/must arrive in any expansion.=20
As it is now people concentrate on learning one map down to the pixel=20
and then play only that. Or worse still, play only one faction on such=20
a map. Ok, so I can blacklist such people but it still takes up *my*=20
valuable play time.

As far as random maps are concerned, I had massive fun with the mod to=20
c&c (tiberum dawn I think it was). Using the Tiberium Sun map generator=20
for c&c let you play on huge random maps. Yiiiihaaaa. If someone=20
managed to MOD such an extension it's ridiculous the game designers=20
can't do the same. I really don't care if maps have small flaws or=20
stupid strategic chokepoints. Random is random for everyone playing.=20
And besides, good algorithms can fix most "map bugs".

Not to mention the speed setting is too fast for an old geezer like=20
myself. Let the players negotiate the speed setting. Each player sets=20
an interval of acceptable speeds and if they overlap an average from=20
that overlap is selected. As a perfectionist I much rather play with=20
half the speed compared to what you have thrown at you right now.=20

=20
> Man, there are so many problems with this game its not funny... I've
> played westwood games since the Dune II but this one has to be the
> worst in the genre.   I won't be buying the expansion or buying the
> next game.

Actually, after the fluked Generals this is the best in the series.=20
Gameplay is fluid and for once quite balanced. If the maps were a lot=20
larger and random it would be almost perfect.

=20
Eskimo=20

--=20
//------------------------------
//Remove t=E4m=E4 all the way to and including soomee to mail directly.
//Ascended:W,V (genopolywish),P(ill ath), T,K,H,S,B,C,P,W=20
(****d),Ro,Ra,A,W,almost pacifist A
//In progress:PAIN
 




 2 Posts in Topic:
What a lame game
stone316 <david.best@[  2007-12-01 10:18:21 
Re: What a lame game
=?ISO-8859-15?Q?eskimo?=   2007-12-03 10:24:13 

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tan12V112 Sat Jul 19 19:11:24 CDT 2008.