"Raymond Martineau" <bk039@[EMAIL PROTECTED]
> wrote in message
news:rr3t1099usse3bhds396052cvh5oqg2dcc@[EMAIL PROTECTED]
> On Sun, 1 Feb 2004 12:48:49 +0000, The Arcane Chas
> <Chas@[EMAIL PROTECTED]
> wrote:
>
> >
> >The thing that made the C&C games stand out from the crowd that
followed
> >was the plot (and the quality of the videos). TS was the first in the
> >series to abandon the "individual briefing" format and, as a result,
> >lost the C&C feel. RA2 tried to get that back with limited success -
the
> >format was right but an element of childishness was introduced to the
> >graphics and gamely.
>
> Actually, it was Firestorm that brought back the individual briefing
> format. When you compare the TS briefings with FS, I can't really say
> one is actually better than the other.
>
> RA2, on the other hand, was targeted to the pre-pubescent males and
> used the first person briefing in order to make it a bit more...
> personal.
>
> >Generals (which I am now halfway through) is even
> >worse in that respect - brightly coloured cartoon characters flying
> >through the air when their vehicle is destroyed is so "naff" as to be
> >laughable. So far I'm (just) managing to suspend my disbelief - but I
> >very much doubt that I'll be buying any further titles in this series.
>
> I'm suprised that Red Alert 2 wasn't a red alert to the quality of the
> series. There are plenty of mistakes found in that installment that
> should be kept as a record of what not to do in an RTS (although, RA2
> wasn't the worst offender.)
the old "up close and personal trick"
(Maxwell Smart)
--
Fight Win Prevail
But Never Cheat


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