"Raymond Martineau" <bk039@[EMAIL PROTECTED]
> wrote in message
news:jsfr10lcsj51o0at16sc8vhulqs5ttv31c@[EMAIL PROTECTED]
> On Sun, 01 Feb 2004 17:39:16 GMT, "TCipollina" <joesdad@[EMAIL PROTECTED]
>
> wrote:
>
> >
> >1) GDI Juggernaut arty stinks. such wide spread pattern dilutes the
affect.
> >The only good thing about it? takes out repair bots that follow
attacking
> >vehicles too close.
>
> GDI artillery is better off to take on Base structures or large
> defence structures (e.g. oblisk), when compared to NOD arillery. When
> atacking base structures, it does slightly more damage per second
> (although this benefit is minor.)
>
> It's also slightly better at performing on incoming infantry armies -
> it performs light damage is performed over a wide area. This is
> better than NOD artillery, where semi-light damage is performed at a
> single point.
>
> NOD artillery, however, is better at counter-battery attacks or
> attacks on stationary units (e.g. engaging a base turret).
>
> >
> >2) AI base defense. I found if you take out the construction yard, it
is
> >all downhill from there. attrition the SAM's, you just pound them with
air
> >units. The AI best part? In skirmish taking on 6 of them, and trying
to
> >defend against them all. That is a challenge. Or taking on 6 of them
with a
> >friend. They attack and attack early.
>
> The AI player for the C&C series has generally been weak, being
> incapable of efficiently using it's resources against a human player.
> If you can take out any incoming attack force (assigned by a script),
> you will eventually win the game.
>
> TS isn't as bad as RA2 - the attack forces appeared to be comparitivly
> larger, and could be used to add to the base defence as well. For
> some reason, the RA2 AI engine sends out it's attack force as soon as
> it's finished, without leaving anything for base defence (or, it is
> leaving stuff to defend, but only defends a single point as opposed to
> the entire base.)
>
> The best methods of performing attrission against an AI (in no
> particular order): Hit refineries/harvesters - he will sell off
> buildings to rebuild them. Hit Powerplants - it cuts power to
> superweapons, and if enough are destroyed, buildings will get sold
> off. Hit superweapons - those tend to be expensive to replace.
>
cannot argue with great logic like that.
keep it going, General
--
Fight Win Prevail
But Never Cheat


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