On Sun, 1 Feb 2004 02:57:56 +0000 (UTC), Ablang
<RockingHilaryDuff@[EMAIL PROTECTED]
> wrote:
> I'm not kidding. Tiberian Sun is the best of the C&C/Red Alert
>series! Why? Other games claimed that you would have to have a diverse
>balance of units, but TS is the only game that meant it. In the C&C/Red
>Alert series, it always came down to tank rushes, or air strikes.
>
> Does anyone agree with me?
The game balance with Tiberium Sun is still in question. Air units
(especially Orca Bombers and Banshees) are extremely difficult to
counter when used in large numbers. While an experienced player might
not have trouble, as few as five bombers can mess up an enemy player
by hitting a critical building.
In the same way, TS suffers from the tank-rush/air-strike problem as
well (although infantry rushes also appear in the early parts of the
match.) There aren't many games that overcome this minor limitation,
but can be found when you look for them.
> Plus,
>I'll bet that the TS games, are where the Brotherhood of NOD are heavily
>favored. They got those long-range big guns that killed many of my
units.
The NOD artillery was a major game balance issue, that rendered ground
attacks to be useless. This was only corrected in Firestorm, and was
also balanced by giving GDI the Juggernaut artillery.
>The TS games are the hardest of any series I have ever played.
I'd agree with TS being the toughest. In C&C/RA, the AI player tended
to be less advances, or fell for a few simple tricks. TS is much
better, as the AI player actually builds a strongly defended base and
attack force that can cripple an unprepared player.
It went downhill after the TS installment - RA2 had a joke AI that
could easily be crushed with only 3 prism tanks (some players re****ted
defeating it on american paratroopers along). Generals was the same,
although AI problems might have been fixed in the expansion.
You can look at Emperor: Battle for Dune - similar in difficulty
compared to TS, although not played as much. The AI player is fairly
aggressive, but can still be defeated because defences are a bit
underpowered.


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