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I12 open beta patch notes

by kerheb <kerheb@[EMAIL PROTECTED] > May 8, 2008 at 01:46 PM

from :
http://boards.cityofheroes.com/showflat.php?Cat=3D0&Board=3DIssue10op=
en&Number=3D10738732&page=3D0&fpart=3D1


issue 12 Open Beta Patch Notes - May 6th
      #10738732 - 05/06/08 07:23 PM
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Added note as of 12:15 PM Pacific on May 7th, that was missed in the
initial pass:

Brutes

=95 Bonus Fury generation for Brutes when fighting in PVP or against
Archvillain or Giant Monster class critters now works properly.



Added notes as of 6:30 PM Pacific on May 6th, that were missed in the
initial pass:

Combined Notes

User Interface

=95 Fixed a rare bug where the camera would always switch to first
person mode when the player=92s character entered a zone.


Game

=95 Fixed a crash where pressing the Left/Right keyboard arrows or
numeric keypad 4 or 6, while viewing the auction window, would cause
the client to crash.


Graphical Effects and Animations

=95 Fixed the rooting problem where certain buff toggles were activated
before they were ready.




Below are the initial release notes posted on May 6th


Issue 12: Midnight Hour =96 Open Beta Release Notes

May 6th, 2008


The Midnight Squad story arcs (Hero and Villain)

Character Origin Missions

New Zone : Cimerora

New Task Force : =93Time=92s Arrow=94

Villain Epic Archetypes:
=95 Arachnos Soldier
=95 Arachnos Widow

Hollows Gameplay Revamp

Loading Screen Tips

=95 Loading screen tips will now appear on the loading screens for
mission maps.
=95 There is an option to disable loading tips in the options window.


Powerset Proliferation

Blaster
=95 New Primary - Psychic Blast
=95 New Secondary - Mental Manipulation

Brute:
=95 New Primary - Battle Axe
=95 New Primary - War Mace
=95 New Secondary - Super Reflexes

Controller:
=95 New Primary - Plant Control
=95 New Secondary - Thermal Radiation
Corruptor:
=95 New Primary - Electrical Blast
=95 New Secondary - Storm Summoning

Defender:
=95 New Primary - Cold Domination
=95 New Secondary - Ice Blast

Dominator:
=95 New Primary - Earth Control
=95 New Secondary - Electricity Manipulation

Mastermind:
=95 New Secondary - Storm Summoning

Scrapper:
=95 New Primary - Fiery Melee
=95 New Secondary - Fiery Aura

Stalker:
=95 New Primary - Electric Melee
=95 New Secondary - Electric Armor

Tanker:
=95 New Primary - Dark Armor
=95 New Secondary - Dark Melee


User Interface:

=95 Character slots in the character selection screen can now be
reorganized by dragging and dropping. The sort order is stored in a
file on the client, but only if =93Remember Account Name=94 is checked.
=95 Added Hide Delete Recipe prompt option to Options window.
=95 Added option to display a rating from a Player Note above the
players head in the options window.
=95 Added option to disable loading tips in the options window.
=95 The mouse scroll wheel will now affect scrollbars when the mouse is
over a scrollable area. This can be disabled in the options window.
=95 Missions=92 headers now show the level of the mission.
=95 Auction house inventory now shows count of slots used/slots total.
=95 Kicking a member from supergroup or removing a global friend via
button-click will present a confirmation dialog.
=95 Disable Camera Shake Option Added (found in options window)
=95 Fixed a rare bug that could cause the main "health bar" window to
vanish.

Contact List Improvements
o Contacts can now be sorted by the contact=92s name, name of the zone,
and contact relation****p. All contacts that are active will appear in
the =93active=94 tab.
o Added Broker Tab for Villains and a Detective Tab for Heroes to
Contact User Interface.
o When sorting Contacts by Zone, contacts in the current zone will
always appear at the top.
o In all sorts, Contacts with missions you are currently on will
always appear at the top.


A couple small additions to help improve performance for dial-up
users:
o Added Option to disable combat numbers on power buff icons
o Added Option to disable sending buff information altogether


Email

=95 Added "Spam" Button to email window. It will ignore the sender as a
spammer and delete the email.


Power Trays

=95 Eight additional power trays added which can be accessed via
commands (/show tray1, /show tray2, show tray3, etc).
=95 These trays have no jelly to click on, but can be dragged about by
clicking on non-occupied slots or dead space.
=95 These trays are deformable.
=95 Added command /clear_tray which will remove all non-macros from all
power trays.


Player Notes:

You can now rate players and write notes about them.
=95 The notes are stored by global name.
=95 The note list is stored locally on your computer and will bring up
the same notes for any character you play with.
=95 It can be invoked by typing /playernote <name> or by clicking "Add
Note" on context menus.
=95 There is a new option to display the rating you've given a player
above their name.
=95 Additionally, you can enable private message logging to store
private message logs on a per global name basis.


In-Depth Power Information

Detailed Power Information is now available at Power Selection, Level
up, Respec, and Enhancement placing screen as well as a new tab in the
info window. This information shows the powers basic data along with
every effect the power has.

=95 There is a slider to see the effect of the power across all levels.
=95 There is a class selector to see how the power would perform for
each class.
=95 There is a PvP toggle to see how powers will change in PvP.
=95 Powers that spawn pets will show all powers the pets use and their
effects.


Local Settings

Most user options can now be saved to file and loaded from file. If a
default setting file is saved, all newly created characters will use
the default file to set initial options. The options window has
buttons added to save and load default files. Non-default files can be
saved and loaded via slash commands.


General Options

=95 /option_save, /options_save_file <filename>
=95 /option_load, /option_load_file <filename>
=95 /option_set <optionname> <value>
=95 /option_toggle <optionname>
=95 /option_list - Lists names allowed for /option_set and /
option_toggle
=95 /bindload, /bindloadfile /bindsave /bindsavefile display
confirmation messages
=95 Added /bindloadfilesilent and /bindsavefilesilent which do not
display confirmation messages


Window Configuration

=95 Window names are now all exposed, and you can now see a list of
valid names with the /window_names command
=95 Added commands /wdw_save and /wdw_save_file <filename> to save your
current window configuration.
=95 Added commands /wdw_load and /wdw_load_file <filename> to load your
window save file.


Chat Tab Configuration

=95 /chat_save and /chat_save_file <filename> save chat settings locally
=95 /chat_load and /chat_load_file <filename> load chat settings on
current character


Chat System Revamp

Player Names are now clickable in the chat window, brings up a menu
you can use to:
=95 Chat
=95 Invite to Team
=95 Add Friend
=95 Get Global or Local name
=95 Ignore
=95 Ignore Spammer

Clicking the channel name of a global chat channel will give these
options:
=95 Send Message
=95 List Members
=95 Set MotD (Message of the Day)
=95 Set Description
=95 Leave Channel
=95 Set Color - allows you to set your global channel display colors.

Right-Clicking a players name in a global chat channel that you are a
moderator of will give additional options:
=95 Silence/Unsilence
=95 Kick

Powers, Enhancements, Recipes, Inspirations, and Salvage are now
linkable in chat
=95 You can drag/drop those items on to the chat window to create link
=95 You can type the name (if you know it) of an item inside a pair of
square brackets, for example: [Luck]
=95 Clicking the link will bring up the info window for that item
=95 Many powers/items in the game have the same name, in those cases
additional information is added to the link

Under the chat options section, there is new item "Individual Name
Colors" which will display each name in the chat window its own color.

Pet combat messages are now sent to the pet owner. Added channels Pet
Damage Inflicted, Pet Combat, Pet Damage Received, Pet Healing
Received, Pet Healing Delivered, and Pet Hit Rolls. Newly created
Masterminds will have a "Pet Combat" tab added.


Global Chat Changes

Breaking the invisible wall between global and local identities, added
commands:
=95 /get_local_name <global name>
=95 /get_global_name <local name>

/hide and /ghide will now bring up an option dialog where you can
separately choose to hide from Global Chat Channels, Global Friends,
Server Friends, Supergroup, and Searches.
In addition there are commands to individually set each of these
options:

=95 /hide_sg, /unhide_sg - Makes you appear offline in supergroup window
=95 /hide_search, /unhide_search - Prevents you from appearing in the
looking for group window
=95 /hide_friends, /unhide_friends - Makes you appear offline to server
friends
=95 /hide_gfriends, /unhide_gfriends - Makes you appear offline to
global friends
=95 /hide_gchannels, /unhide_gchannels - Prevents you from appearing in
global channel lists
=95 /hide_tell, /unhide_tell - You will still receive tells, but the
sender will get error message as if you were offline
=95 /hide_invite, /unhide_invite - All invites will be blocked as if you
were offline
=95 /hide_all, /unhide_all - Sets all hide options on or off

Changed /ignore and /gignore functionality. Using either command will
ignore that user on all global channels as well as all local
characters and any new characters they create.

Increased Max Friends to 200

Ignore list size had been increased to 200.

Players are now allowed to have 10 Global channels.


Inspiration Improvements

You can now combine 3 inspirations of the same type and strength into
a different inspiration of the same strength, this is accessible via
the context menu for qualified inspirations.
Also added slash commands for inspirations:

=95 /insp_delete <name>
=95 /insp_combine <sourceName> <targetName>


Leveling Up Bonus

Leveling up will refill health and endurance!
In addition to restoring the player to full health and endurance,
leveling up will now greatly inspire the player.


Combat Attribute Window Improvements

Added commands to add or remove attributes form the Attribute Monitor:

=95 /monitor_attribute <name>
=95 /stop_monitor_attribute <name>

Per player request, added new fields to the Combat Attribute Window.

=95 Experience to Next Level
=95 Current Experience Debt
=95 Last Hit Chance (from a click power)
=95 Endurance Consumption (total from active toggle powers)
=95 Influence


Power Trays

=95 Added command /clear_tray which will remove all non-macros from all
power trays.


Combined Notes

User Interface

=95 Fixed a bug that could cause buffs to stack incorrectly in the team
window
=95 Fixed a bug that sometimes prevented selecting a shared mission


Powers

=95 ToHit was not actually being clamped to max class value and now is.
=95 Leaping Power Pool =96 Acrobatics - Reduced Knockback Protection of
Acrobatics from 100 points to 9 points. Note that this means there are
certain critters who will occasionally overcome the protection
provided.
=95 Accolades - Reduced the To Hit bonus provided by the =93Geas of the
Kind Ones=94 and =93Force of Nature=94 accolades from +200 to +25.
=95 Added an enforced 60 second period in which Phase ****ft powers
cannot be reactivated after a previous activation of the power.
=95 =93Caging=94 powers (Sonic Cage, Black Hole, etc) now follow standard
suppression rules in PVP.
=95 Near ground attacks (like fossilize) will no longer be foiled by
continuous jumping
=95 Pets should no longer become terrified and run in terror when their
owner=92s Oil Slick power fades.
=95 Added suppression to Invention temp power Ethereal ****ft.
=95 Repel resist in Break Free and Emerge inspirations improved
=95 Reduced strength of all versions of Power Boost by 33%, removed
Knockback boost and removed stacking from the power.
=95 Removed stacking from all versions of Boost Range.
=95 Increased Disorient Magnitude on Awaken and Bounce Back inspirations
to 5, in order to prevent it from causing Rest to fail in conjunction
with villain epic archetypes=92 status protection.
=95 Normalized Debt protection in all rezzing powers in powersets to 90
seconds. Sets affected: Tanker and scrapper Fire Aura, Willpower, Dark
Armor, and Regen. Controller and Defender buff sets Empathy,
Radiation, Dark and Thermal.
=95 Fire Aura/Rise of the Phoenix, Removed a small delay before the
untouchable ****tion of power activates, and added an =91untouchable=92
float text.
=95 Dark Armor/Soul Transfer, Set untouchable timer to 15 seconds.
Removed a small delay before the untouchable ****tion of power
activates, and added an =91untouchable=92 float text.
=95 Soul Drain: The Tanker and Brute version of this power stated that
it could be slotted with to-hit debuff enhancements. It has no to-hit
debuff component. This has been corrected.
=95 Powers that do not cause aggro will no longer suppress stealth.
=95 Decreased knockback on Prestige Nemesis Staff (from 9 to 4)
=95 Corrected Activation time for Whirling Hands and Spin. These times
did not accurately reflect the duration of the rooted ****tion of the
animation.
=95 Adjusted the target location code for Tele****t Self to reduce the
likelihood of getting a red failure reticle
=95 Normalized attack times for PBAOE powers that share the twirl
animation, such as Fire Sword Circle, Whirling Sword, and Whirling
Axe.
=95 Added Phase suppression to the Phase Flight tem****ary power
=95 Acrobatics now accepts Knockback enhancements. These will increase
the protection to knockback attacks, however only 2/9ths of the
protection is enhanceable.
=95 All versions of Lift, Propel, Levitate, Repulsion Bomb and Force
Bolt now suppress properly versus players.
=95 Powers that could only affect players on the ground will now affect
all players above them as well as standing on them. This is to fix a
PVP exploit making ground based powers ineffective. Powers fixed: Tar
Patch, Bonfire, Ice Patch, Ice slick, Quicksand, caltrops, and
Volcanic G*****.


Rewards

=95 Fixed reversed Tech/Magic salvage drops after level 19
=95 Fixed a long-standing bug with Experience Point and Influence
distribution in teams with a large range of levels.


Tasks

=95 Flashback missions that do not allow players to leave immediately on
completion will no longer fade to sepia upon completion.


Game

=95 Fixed crash when deleting last piece of salvage in a window
=95 Fixed Crash when after completing an Arena Event


Zone Event System Message Channels

There are two separate Zone Event System channels, the Hero Zone Event
Message and Villain Zone Event Message channel.
=95 Warnings will appear in the appropriate event channels for the
Clockwork Paladin, Giant Octopus, Ghost ****p, Croatoa Battle, Troll
Rave, Hellion Fire, Miner=92s Strike, Arachnos Flier, Caleb and
Deathsurge zone events.


Store

=95 Adjusted price on Rez inspirations to equal 3 regular inspirations.


Tailor

=95 Users can now choose to pay with influence or free costume token at
the Tailor.
=95 Minor scale tweaks to Rularuu Katana and Talsorian Axe
=95 Many new chest pieces that were all labeled =91Bullseye=92 now have
the
correct name in selection.
o Alien 1
o Alien 2
o BullsEye 2
o Cyber Eye
o Health
o Lion
o Mantis
o Nuke
o Power On
o Question Mark
o Recycle
o Skull 3
o Star 10
o Star 11
o Star 12
o Star 13
o Star 14
o Swirl 3
o Symbol 8
o Symbol 9
o Symbol 10
o Tech Hole
o Trash

=95 New Body Patterns sets
o Arctic
o Perplex
o Thorn
o Vandal


Emotes

=95 Added /emote ReadBook
=95 Fixed the Boombox emote animation for =91Beat=92 so that it loops
properly.


Graphics:

=95 Modified Mitochondria visibility/targetability. Mitochondria should
now be visible form a greater distance away during Hamidon Raids.


Graphical Effects and Animations

=95 Activating Blazing Aura while moving will now transition properly
into moving animations once the rooting period is complete.
=95 Knockback animation should now play correctly on non-flying targets
that use the male, female, or huge models.
=95 All of the projectiles in the Flares power Graphical Effects should
be killed off at the proper time now.
=95 Fire Melee/Scorch now has a different, slightly faster animation
than Incinerate.
=95 Knockback/Knockup animations will no longer play faster or slower
based on the scale of the character.
=95 Knockback/Knockup animations for flight mode have been flagged
similarly to non-flying versions


Arena

=95 Added new Archetypes to Arena User Interface


CITY of HEROES

Zone Events

=95 Trolls in Skyway will now disappear after their party is over.
=95 Waypoints will appear on the zone maps for the Troll Rave and
Hellion Fire events.
Powers


Blaster

=95 Blaster /Archery/Explosive Arrow now deals full damage to players.
=95 Blaster Energy Manipulation/Total Focus: corrected to do sma****ng
damage vs players.
=95 Blaster Electric Manipulation was missing knockback suppression on
several powers. Added to bring in line with powers available to other
ATs.

o Havoc Punch
o Lightning Clap
o Thunder Strike

=95 Blaster Energy Blast/Nova: Added Knockback suppression vs players.
=95 Blaster Ice Manipulation/Chilblain unresistible damage was
activating far too often. Changed to a normal 2 seconds.
=95 Blasters/Archery/Blazing Arrow: Removed text in the long help
stating that this power is less accurate than other Archery attacks.
Blazing Arrow has the same accuracy bonus that the other Archery
powers have.


Controllers

=95 Controller/Force Field /Force bubble: Added Knockback suppression
for players.
=95 Controller/Sonic Debuff/Sonic Repulsion: Added Knockback suppression
for players.
=95 Controllers have always had a 20% chance for a critical hold. Now
Critical Holds will now display a pop up combat message of =93Overpower=94
to let you know they happened.


Defender

=95 Defenders level 2 to 49 were using an incorrect multiplier for
Damage and Defense Debuff powers. The base value for these effects
should now be 25% greater than previously experienced.
=95 Defender/Archery/Blazing Arrow: Removed text in the long help
stating that this power is less accurate than other Archery attacks.
Blazing Arrow has the same accuracy bonus that the other Archery
powers have.
=95 Defender Force Field/Force Bolt: added Knockback suppression vs
players.
=95 Defender Storm Summoning/Gale: Added Knockback suppression vs
players.
=95 Defender/Archery/Explosive Arrow: Added knockback suppression vs.
players
=95 Defender/Dark Blast/Torrent: Added knockback suppression vs. players
=95 Defender/Energy Blast/Nova: Added knockback suppression vs. players
=95 Defender/Sonic/Shockwave: Added knockback suppression vs. players
=95 Defender/Radiation/Electron haze: Added knockback suppression vs
players
=95 Defender /Force Field/Force bubble: Added Knockback suppression for
players.
=95 Defender/Sonic Debuff/Sonic Repulsion: Added Knockback suppression
for players


Peacebringers

=95 Removed the escalating Endurance cost from Peacebringers =93Quantum
Flight=94 and added the 30 second timer common to other Phase ****ft type
powers.
=95 Peacebringer Quantum Flight=92s 30 second Phase ****ft=92s cut off has
been changed. The Flight aspect of this power will continue, and only
the Phase ****ft aspect cuts off after 30 seconds.
=95 Peacebringer/Light Form: Added knockback and repel resistance to the
short and long help on this power, as Light Form has always had these
protections.


Warshade

=95 Warshade Shadow Cloak was missing defense to Area of Effect attacks.
This has been added.
=95 Warshade Stygian Return, Set untouchable timer to 15 seconds,
Removed a small delay before the untouchable ****tion of power
activates, and added an =91untouchable=92 float text.
=95 Warshade/Dark Nova: Corrected references to +ACC and Accuracy to be
+To Hit and Chance to hit.
=95 Warshade/Gravity Well: Correct short help and victim short help.
Power should now re****t that it has a Hold effect instead of an
Immobilize.\Quasar: Added PvP knockback suppression to this power.
=95 Clarified combat spam for Stygian Return
=95 Warshade/Gravity well: Adjusted damage and frequency of damage tick
of Gravity well to match Peacebringer/Incandescent Strike, and reduced
damage tick time.


Accolades

=95 Decreased Geas of the Kind ones and Force of Nature defense debuff
from 20% to 10%


Archvillains

=95 Chimera from the Praetorian villain group should no longer auto-hit
players with his bow.
=95 Reduced Duration and strength of Captain Mako=92s =91Elude=92 power.


Powers Text Changes

All Heroes=92 Powers text are undergoing scrutiny and are changing to
reflect consistency and accuracy. The power effects, duration and
recharge are not being changed, only the description and combat log
messaging will be updated. Any secondary Knockback, Stun, or other
status affects will be noted in both logs, when the effect occurs for
all powers.


CITY of VILLAINS

Giant Monsters

=95 Only one Deathsurge will appear at a time.


Graphical Effects

=95 Brute Melee>Battle Axe>Gash: Removed defense buff graphical effects
from the target of this power.
=95 Brute Melee>Battle Axe>Beheader: Removed the stun graphical effects
from the target of this power.


Zones

Grandville

=95 Arachnos workers who fall off the web will no be stunned into not
moving.


Powers

Brutes

=95 Brute Fiery Aura/Fiery Embrace: Allowed this power to improve toxic
damage the user deals.
=95 Brute Melee>Electrical Melee>Jacob=92s Ladder: Will now drain
endurance from player targets as well as NPCs. Removed erroneous
negative energy message from the sleep ****tion of this power.
=95 Brute Melee>Electrical Melee>Thunder Strike: Added an endurance
draining component to this power.
=95 Brutes/Electric Armor/Power Surge: When this power=92s hold effect is
triggered when the Power Surge wears off the hold effect should show
up in both the user and the target=92s chat log.
=95 Fiery Aura/Rise of the Phoenix: The target after being revived
should be truly invulnerable for 15 seconds. Additionally text should
pop over the revived target stating that they=92re untouchable.
=95 Dark Armor/Soul Transfer: The target after being revived should be
truly invulnerable for 15 seconds. Additionally text should pop over
the revived target stating that they=92re untouchable.


Corruptor:

=95 Corruptor Traps/Poison Trap: Decreased the frequency in which the
hold ****tion of this power was being triggered from once every quarter
of a second to once every second, but increased the chance the effect
would actually trigger slightly.
=95 Corruptor Energy Blast/Nova: Added pvp knockback suppression into
this power.
=95 Corruptor/Cold Domination/Benumb: This power was previously granting
endurance to a target in pvp instead of reducing it. This power should
now correctly drain the target=92s endurance.
=95 Assault Rifle/M30 Grenade: Added PvP knockback suppression for this
power.
=95 Thermal Radiation/Power of the Phoenix: The target after being
revived should be truly invulnerable for 15 seconds. Additionally text
should pop over the revived target stating that they=92re untouchable.
=95 Sonic Resonance/Sonic Repulsion: Added PvP knockback suppression to
this power.
=95 Dark Blast/Torrent: Added PvP knockback suppression to this power.
=95 Radiation Blast/Electron Haze: Added PvP knockback suppression to
this power.
=95 Radiation Blast/Atomic Blast: Added PvP Hold suppression to this
power.


Dominator

=95 Dominator Fiery Assault/Fiery Embrace: Allowed this power to improve
toxic damage the user deals.
=95 T***** Assault/Ripper: Added PvP knock back suppression for this
power.
=95 Fiery Assault/Flares: Increased this power=92s range from 60 to 80.
=95 Plant Control/Carrion Creepers: This power=92s effects will affect
targets that are not on the ground, but within the radius of the
power=92s effect.
=95 Thorn Assault/Thorntrops: This power=92s effects will affect targets
that are not on the ground, but within the radius of the power=92s
effect.


Masterminds

=95 Mastermind Thugs Call Thugs power no longer accepts Defense Debuff
sets. The thugs=92 powers did not actually debuff their targets Defense
in any way, so this was purely an extraneous entry.
=95 Mastermind pets made pushable. Masterminds will no longer be blocked
by their pets. Players on the same side as the mastermind will be able
to move pets out of the way significantly faster. Enemies=92 ability to
push pets has remained unchanged.
=95 Thugs/Dual Wield: Added PvP knock down suppression to this power.
=95 Mercenaries All pet powers that inflicted a status effect should now
have PvP suppression.
=95 Thugs All pet powers that inflicted a status effect should now have
PvP suppression.


Stalkers

=95 Stalker Dual Blades Knock Down PVP Suppression: Added pvp knock down
suppression to all powers and combinations that had a knock down
effects.
=95 Stalkers/Claws/Shockwave: Added 10 second PvP suppression to this
power like all knockback powers.
=95 Ninjas Crane Kick (Genin): Added PvP knock back suppression to this
power.
=95 Ninjas Soaring Dragon (Jounin): Added PvP knock back suppression to
this power
=95 Ninjas Golden Dragonfly (Jounin): Added PvP knock back suppression
to this power
=95 Ninjas Blinding Powder (Jounin}: Added PvP confuse suppression to
this power. Also changed any reference of -ACC to -To Hit
=95 Dark Armor/Soul Transfer: The target after being revived should be
truly invulnerable for 15 seconds. Additionally text should pop over
the revived target stating that they=92re untouchable.


Patron Powers.

=95 Patron Power Pools: Added PvP suppression for all powers that
inflicted a status effect. Several powers previously didn=92t have these
attributes.
=95 Mace Mastery: Arachnobot Blaster=92s Energy Blast was previously
dealing sma****ng damage, will now correctly deal energy damage


Accolades

=95 Force of Nature accolade should now work when malefactored, like
other accolade powers.


Graphical Effects

=95 Brute/Invulnerability/Invincibility now uses the correct


Powers Text Changes

All Villains=92 Powers text are undergoing scrutiny and are changing to
reflect consistency and accuracy. The power effects, duration and
recharge are not being changed, only the description and combat log
messaging will be updated. Any secondary Knockback, Stun, or other
status affects will be noted in both logs, when the effect occurs for
all powers.

--------------------
Lighthouse
Community Relations Manager
 




 1 Posts in Topic:
I12 open beta patch notes
kerheb <kerheb@[EMAIL   2008-05-08 13:46:55 

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tan12V112 Thu Jul 24 16:22:52 CDT 2008.