http://www.cityofheroes.com/news/patch_notes.html
2.12.08
Version 16.200801222.5T2
COMBINED NOTES
Feature - Combat Attribute Window
* This window displays all the character's current attributes.
* It can be accessed by clicking on the "Powers" text on the Powers
Icon
Tray.
* Players may also access the Combat Attribute window with the
following
command : "/toggle combatnumbers"
* Below each attribute is a list of all powers affecting the attribute
and the power's contribution.
* There should be tooltips for every attribute thoroughly explaining
them.
* Each attribute can be sent to the Attribute Monitor window (via
right-click context menu)
* Masterminds can right-click their pet and view their
pet'sattributes.
The Attribute Monitor window is a minimalist window designed to be
unobtrusively left up at all times.
* Up to 10 attributes can be monitored.
* You can drag the window to any part of the user interface.
* You can right-click on elements to re-order or remove them.
* If there is a monitored attribute, the window will stay open. If all
attributes are removed, it will close
* If you right-click the buff icons by the health bar the context menu
should list everything it's actually doing.
Game
* XP Curve Adjustment:
Enemy XP values (and Influence/Infamy dropped) have been increased
across nearly all levels. The size of the increase directly relates to
datamined leveling speeds for characters, so levels where characters have
found themselves 'stuck' or 'slowed' will have enemies of that level's XP
increased more than other levels. Enemy Levels with the greatest increase
in
XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but
still significant, XP and Influence adjustments. This may mean that
characters will find it impossible to do 'all' the content of a given
level
range before outleveling it.
* Debt incurred for being defeated has been lowered by 20% across all
levels.
Tasks
* Players can now drop missions as often as once every 3 days.
* Fixed a bug where players that weren't level 35 or higher could get
missions in the Rikti War Zone through the Ouroboros device.
* Fixed an issue where Task Force/Strike Force members could buy from
contacts using cell phones.
* Fixed bug that caused some flashback missions to spawn enemies for a
group size of 8, regardless of the size of the group.
* Fixed Flashback story arc "Alone In The Darque" - it was not
awarding
a gold star on completion, or counting for any Challenge badges
Bases
* Keeping track of what goes in and out of base storage bins has been
improved. When you query any of the storage bins in your base (invention,
inspiration, enhancement, etc.) they will now show a unified log for
anything stored in all shared bins within the base. This change addresses
a
stability issue with the previous log file system that only impacted
extremely large bases.
Powers
* Ouroboros ****tals can no longer be opened in the Ouroboros zone.
* Ouroboros ****tals may no longer be summoned in PvP Zones.
* Ouroboros ****tals will no longer aggro critters.
* Using your Summon Ouroboros ****tal power while your ****tal still
exists should no longer cause the power to fail.
* Tweaked Group Flight to help alleviate latency issues with the
power.
* Moment of Glory: Removed Health crash and Heal resistance. Reduced
Recharge time to 240 seconds (four minutes). Decreased Protection,
Resistance and Defense durations to 15 seconds.
* Flares for Blasters and Dominators range increased from 60' to 80'
* The Recharge time for Choking Cloud has been reduced from 90 seconds
to 20 seconds.
* Taunt Aura powers, such as Invincibility, no longer accept Taunt IO
Set Enhancements.
* Increased damage on Force Field Repulsion Bomb. Previously, it was
Minor damage (scale 0.1) and it is now Moderate damage (scale 1.0) The
Endurance cost of this power increased slightly, as a result of this
change.
* Super Strength Rage no longer has an Only Affect Self period.
Instead,
it is given a huge damage reduction coupled with the inability to use
Tem****ary Powers for 10 seconds as its 'crash' effect. Be careful if using
Rage while wearing a disguise, such as a Freakshow Disguise or the
Holographic Projector, as this crash will disable those effects!
* Super Reflexes powers which granted Defense Debuff Resistance were,
in
most cases, not increasing that resistance when enhanced. This has been
corrected. In other words, your Defense slotting will now also increase
your
resistance to Defense Debuffs
* Force Field Repulsion Bomb Knockback changed to Knockdown.
* Force Field Repulsion Bomb now accepts Damage Enhancements
* Vahzilok Disease should fade after 3 hours now.
* Nictus Hunter Quantum Array Guns bonus damage against Kheldians is
no
longer irresistible.
User Interface
* For Windows Vista Users: Added Vista compatible cursors for when the
game is run in Full Screen mode. Vista users will no longer need to use
the
"-compatiblecursors 1" line in their CoHUpdater.exe shortcut to make their
cursor appear.
* Characters below 10th level cannot send emails.
o Characters that are not high enough level to send emails can
now
delete emails they receive.
* Added two buttons to the Log In screen.
o Manage PlayNC Account - Clicking this button will launch the
default web browser and take players to the PlayNC.com website to add more
time or upgrade their City of Heroes account.
o View Community Website - Clicking this button will launch the
default web browser and take players to the City of Heroes website.
* Auction House
o Sort by Rarity filter added.
o Get all Influence / Infamy button added.
* Combat Channel (found on the Chat tabs)
o Hit rolls have been added to the text in the combat channel.
* Context Menu for Buff Icons added (found underneath the Health and
Endurance bars, and to the right of the team member list when grouped.)
o The Context Menu for Buff Icons shows the effect of the buff.
Veteran Rewards
* 45 Month Veteran Reward added. This reward grants a free respec.
Inventions
* Ultra Rare Enhancements and their Set Bonuses should now work at all
levels if exemplared.
* Ultra Rare IO Enhancements now correctly state they cannot be
slotted
until level 50.
* Fixed inconsistent Salvage requirements on new Issue 11 Recipes
(Level
of recipe did not match level of Salvage needed for it)
* Allowed slotting level range for Crafted Enhancement Set - Sniper /
Extreme Measures should now be correct.
* Allowed slotting level range for Crafted Enhancement: Boost Set: Red
Fortune should now be correct.
* Energy Manipulator: Chance to Stun will no longer have any effect on
PVP targets.
* Achilles' Heel: Chance for Resistance Debuff should no longer
accidentally debuff the caster
* Touch of Lady Grey: Chance for Negative Energy Damage will no longer
damage the user in certain cases.
* Endurance Modification IOs should now affect endurance draining
powers
such as Short Circuit.
* Performance ****fter: Chance for +Endurance is no longer resistible.
If
your powerset includes Endurance Drain resistance, you will now see full
benefit of this enhancement.
* Force Feedback Chance for Recharge should no longer display the
wrong
Icon on the status effect bar.
* Absolute Amazement: Chance for To Hit Debuff was buffing enemies To
Hit Value. This has been corrected and it will now properly reduce an
enemy'
s chances to hit.
* Absolute Amazement: Chance for To Hit Debuff when slotted into a pet
summoning power would sometimes proc on the caster. This has been
corrected.
* Karma: Defense/Recharge was inadvertently giving global recharge
bonuses, rather than adding recharge only to the power in which it was
slotted. It behaves correctly now.
* Dampened Spirits: To Hit Debuff/Endurance Reduction was using an
incorrect table lookup to determine its To Hit Debuff value. This has been
corrected.
* Corrected an issue which would prevent you from slotting Dark
Watcher'
s Despair: Chance for Recharge Slow or Touch of Lady Grey: Chance for
Negative Energy Damage if you had Gaussian's Synchronized Fire-Control:
Chance for Build Up already slotted in any power.
* Endurance Modification IOs were always applying the End Mod value on
a
single attribute IO. For Multiple attribute IO's this was not correct! The
buff amount from multiple attribute IOs has been corrected they follow the
established rules.
* Fixed an issue which could cause Confusion powers to cause aggro if
they were slotted with the Contagious Confusion enhancement.
* Changed display name of 'Debilitative Action: Recharge/Immobilize'
to
match what it actually does. It is now 'Debilitative Action:
Immobilize/Endurance Reduction'
* Fixed bad descriptions in Recipes
* Many cases where the Recipe name did not match the resulting
Enhancement have been fixed.
* Updated display names of all IO Set Bonus powers to be more user
friendly.
Server Transfer
* Clarified Character Transfer warning to indicate that Arena kiosk
ratings do not transfer with a Server Transfer.
Graphical Effects
* Full animation for Whirling Hands (as well as all other powers that
share this animation) has been restored.
* Summoned Snow Beast will no longer play their spawn animation twice
when summoned.
* Oil Slick will now display a 'Defense Debuff' graphic effect on
targets.
CITY OF HEROES
Powers
* Scrappers
o Scrapper Martial Arts Crippling Axe Kick had its recharge time
listed as 'Fast' when it should be referred to as 'Moderate'. The help
text
has been corrected.
o Scrapper Invincibility was set to use the wrong operator for
its
Taunt Aura. This has been corrected and should be back to its I10
effectiveness.
* Blasters
o Energy Blast Power Bolt for Blasters had a 5% chance to not
deal
the sma****ng ****tion of its damage. This has been corrected -- it should
now
always do the sma****ng damage, assuming the power hits a target.
o Devices Auto Turret did not have a Defiance modifier active.
This has been corrected. It now adds ~39% damage buff when successfully
cast.
o Devices Web Grenade now properly stacks its Defiance
modifiers.
o Repaired Ice Blast Blizzard for Blasters. Its Endurance Crash
was inadvertently removed.
o Blasters irresistible damage in PVP reduced from 33% to 10%
o Blaster Fire Sword Circle was inadvertently doing considerably
too much damage in PVP after the unresistible damage change. This has been
corrected.
* Defenders
o Defenders version of Voltaic Sentinel duration set to 60
seconds.
* Tankers
o Frozen Aura for Tankers now has a damaging component.
o Tanker Dual Blade Taunt recharge rate was set to 3 seconds,
instead of the 10 seconds all other Tanker Taunt powers are set to. This
has
been corrected.
o Increased radius of Ice Melee Frost from 7' to 10'.
o Increased radius of War Mace Crowd Control from 5' to 8'.
o Decreased radius of War Mace Shatter from 10' to 8', but
increased its arc of attack from 20 degrees to 45 degrees.
* Controllers
o Force Field Repulsion Bomb for Controllers no longer benefits
from Containment.
Animations
* Fixed issue with some Archery and Trick Arrow animations not playing
correctly at all times. Specifically if the power required the weapon to
be
drawn before activating.
CITY OF VILLAINS
Powers
* Masterminds
o Mastermind Robotics Pulse Rifle Burse was doing Negative
Energy
Damage instead of Energy Damage. The damage type is now correctly set to
the Energy type.
o The following Mastermind commands have been added to
facilitate
sending inspirations to your pet.
+ /inspexec_pet_name <pet name> <insp name>
+ /inspexec_pet_target <insp name
* Stalkers
o Fixed an issue with Stalker Dual Blades One Thousand Cuts that
was causing it to have less than desired area of effect. The new radius
is
10'.
Graphical / Sound Effects
* Resolved issue with a shared wristband activation sequence that was
resulting in sounds being shared between powers such as Robotics
Masterminds
and the ****table workbench/Ouroboros ****tal summon.
* Transitioning from running forward to strafing left or right has
been
fixed for Dual Pistols.


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