Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Coh > COH+COV PATCH U...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 1 of 1 Topic 1939 of 2015
Post > Topic >>

COH+COV PATCH UPDATES 2007-11-28 (Nov 28th, 2007)

by "George Johnson" <matrix29@[EMAIL PROTECTED] > Dec 11, 2007 at 11:10 AM

Forgot to paste this here when it hit

http://www.cityofheroes.com/news/patch_notes.html

11.28.07    ----     Version 16.20071113.3T

Issue 11: A Stitch In Time!

HEADLINES:

Ouroboros System:
Gain the ability to "Flashback" and travel through time and relive major
events from the history of Paragon City and the Rogue Isles.

Dual Blades and Willpower Power Sets:
Tankers, Brutes, Stalkers and Scrappers have access to two new power sets:
the offensive set Dual Blades and the defensive set Willpower.

Weapon Customization:
Players can now change their weapons in the same way that they change
their
costume parts!

New Inventions:
Introducing "Very Rare" Purple invention sets, as well as brand new
invention sets for Taunt, Buff and Debuff powers, among others.

Respec Recipes:
There are now recipes in the game that allow you to respecify your
character.

Supergroup Size Increase:
The maximum number of members in a single supergroup has been increased
from
75 to 150.

New Hair Styles:
There are now a number of new hair styles available for all body types.


OUROBOROS

Mender Silos leads the mysterious Ouroboros. He and his fellow Menders
have
come from the future to help mend the timestream and prevent a great
calamity.

Characters that have previously been exposed to Time Travel (via such
things
as Recluse's Victory, the Ubelmann arc, the second Arachnos Patron arcs,
etc.) are granted the "Entrusted with the Secret" badge. This badge gives
them access to the Ouroboros ****tal power. This is a targeted, close range
power that will summon forth a ****tal that will take anyone who clicks on
it
(who is over level 25) to the Ouroboros Enclave.

You can use an Ouroboros ****tal cast by someone else. Completing any
mission
gained in the Ouroboros area will also grant you the "Entrusted with the
Secret" badge and the ****tal power. This includes the historical missions
available there and the missions from the Pillar of Ice and Flame. Thus
characters who have yet to be exposed to Time Travel normally need only
use
a ****tal cast by someone who already has it to gain access to the Enclave
and earn their own ****tal.

Once you have arrived in the Ouroboros Enclave we encourage you to talk to
The Pilgrim, as he can give you a tutorial on how time travel within the
Ouroboros Enclave works.


FLASHBACK!

Characters can use the "Aspect of the Pillar" in the Ouroboros Enclave to
re-visit (or visit for the first time) any Story Arc that has a Max-Level
lower than their Stature level.  Stature levels are incremental ranges of
5
levels after the first Level 1-15 Stature level band (i.e. 1-15, 16-20,
21-25, etc).  You can also choose to flashback to missions where a badge
is
rewarded at the end.

When using the Aspect of the Pillar, the character and the rest of their
group will be put into Task Force (or Strike Force) mode for the remainder
of the Story Arc. Characters may log off and log back on and will still be
on the team, but characters that leave the team may not re-join, and new
characters may not join the team once the Story Arc has begun.

When selecting a Mission at the Aspect of the Pillar, the interface is
separated into ranged level increments called Stature Levels. These are
named appropriately for easy reference. The Story Arcs are all named
according to the name given in the final Souvenir Clue for that Story Arc.
Any Story Arcs your character has completed are marked with a star. You
may
select to activate several Mission Parameters when starting the Story Arc.
Selecting these, and fini****ng the Story Arc, will award badges for that
Stature Level and those Parameters at which you succeed.

After you choose the mission and select parameters you will be given a
waypoint to the Aspect of the Pillar. Clicking on this will trans****t you
to
the Contact in the world that gives out the rest of the missions in the
Story Arc. This Contact acts as a Task/Strike Force contact, and is not
permanently added to your Contact List.


NEW POWER SETS!


Dual Blades

Scrappers/Tankers/Brutes/Stalkers now have access to the new Dual Blades
offensive powerset. This is a Primary powerset for Scrappers, Brutes, and
Stalkers, and a Secondary set for Tankers.

Dual Blades powers have a special Combo system inherent to them. These are
executions of three different powers in a row that will give your
character
an advantage (either a self buff or a debuff on your enemies). Read the
power descriptions to see if a power starts, continues, or ends a combo.

The interface will put an orange circle around the next power in the combo
that needs to be executed within a short amount of time. If you fail to
execute the power, then the combo is lost and you must start over. If any
of
your attacks miss, the combo will fail and you must start over.

Willpower

Scrappers/Tankers/Brutes/Stalkers now have access to the new Willpower
defensive powerset. This is a Secondary powerset for Scrappers, Brutes,
and
Stalkers, and a Primary set for Tankers.

These powers bring with them a combination of Resistance, Defense and
Regeneration effects.


WEAPON CUSTOMIZATION

All "Weapon" based Primary and Secondary powersets, as well as the
powersets
for Masterminds that include drawn weapons, can now take advantage of
Weapon
Customization.

Simply visit any tailor (Hero side) or facemaker (Villain side) and you
will
notice that there is now a "Weapon" category in the costume creator. Here
you can select from a variety of different looks for your weapon(s).

These changes are purely cosmetic. They do not alter the actual powers in
any way. They all use the same animations, sounds, and have the same power
effects. There is no change to the type of damage that a power does, no
matter what the weapon looks like.

Weapon models are restricted to those that look good with the animations
of
that powerset. If a set's animations are stabby, then the weapons will be
stabby-types. If a set's animations are slicey, then the weapons will be
slicey-types.

Certain weapons can be unlocked via earning a badge. These are weapons
that
are signature to certain enemy groups like Rikti swords or Family
tommy-guns. Earning badges appropriate to those groups will unlock those
weapons, provided you are of the appropriate Powerset to use the rewarded
weapon.

Vanguard has made some of their signature weapons available to their
members. Be sure to visit the Vanguard Merit redemption machine to see
what
is available.

INVENTIONS

Several of the power effects left out of the initial round of Inventions
have been given Invention Origin Sets, including one Rare set. These
recipes
have been added to the drop tables where appropriate.

    * Taunt
    * Knockback
    * Endurance Modification
    * To Hit Buff
    * To Hit Debuff
    * Defense Debuff

We have now included Very Rare recipes to the rewards given by defeating
foes. These are hard to come by (only dropping from level 50 foes), but
carry with them exceptional rewards. The bonuses they give are higher than
the normal Invention bonus for a level 50 IO.

Each one of these Very Rare Inventions is unique. You can only slot 1 of
each Very Rare per character.

    * Melee Damage
    * PBAoE Damage
    * Ranged Damage
    * Targeted AoE Damage
    * Pet Damage
    * Confuse
    * Sleep
    * Immobilize
    * Hold
    * Stun

Other Invention Changes:

    * You can no longer build a costume piece recipe if you already have
that costume piece on that character.
    * Added rare Respec Recipes that grant characters the ability to
respecialize (respec) their characters at any time. When this recipe is
crafted the character gains an additional respec token. If a character
already has a free respec waiting to be used, they cannot gain another one
via a Respec Recipe.

Powers

    * Added "Assemble the Team", the 42 month veteran reward power.  This
power works like Recall Friend, but affects the entire group at once and
has
a 30 minute cooldown.
    * Adjusted Cast Times on Assault Rifle Burst/Slug for Blasters and for
Corruptors.
    * Reduced the cast time on Phase ****ft
    * Changes to some Archery/Trick Arrow animation lengths and attack
times
(Most of the powers are now slightly quicker)
    * Fixed many issues related to reduced archery animation times while
flying.
    * Adjusted Cast Times on Archery Snap Shot. It's about 2/3rds of its
previous value.
    * Standardized cast time for powers using the Greater ____ Sword
animation, including War Mace Shatter. Note that several critters will be
attacking slightly faster with this power now.
    * Corrected the combat message for Trick Arrow Disruption Arrow. It no
longer incorrectly refers to the caster as being debuffed.
    * Corrected Long Help Text on Blinding Flash. It no longer refers to
itself as doing Moderate Damage in one place, and Light damage in another.
    * Corrected short help text for the pool power Jump Kick.
    * Telekinetic blast is now known as Telekinetic Blast.
    * Fixed a typo in the text of the Galvanized effect.
    * Build Up procs stack with the Build Up power
    * IO's which grant Knockback Protection stack with one another
    * Signature Level 'pets' (friendly NPCs in missions) health and damage
increased, and should all correctly display their Class now.

Supergroups:

    * The Maximum member****p of a supergroup has been increased from 75 to
150.
    * It is once again possible to create a supergroup starting with
"The".

Graphic Effects:

    * Wings, Weapons, and Costume Auras will now always show up with the
option to suppress FX when close to the camera turned on.
    * Energy Blast - Explosive Blast changed to better sync hit effects
with
projectile speed and impact time
    * Burned and Fairy wing costume pieces are now available with and
without additional effects.
    * Effects changes to the following powers to address performance
concerns: Earth Control/Earthquake, Ice Control/ Chillblain, Ice Control
Glacier
    * Graphical Effects used by many Tem****ary powers (mainly weapons)
should never be suppressed by being close to the camera.
    * Jump Jet Pack (From GvE Edition) will now inherit the alpha value
from
the player's character model.
    * Graphical Effects for Dark Blast/Blackstar should play properly now.

Game:

    * Re-enabled renderthread by default on multi-cpu systems
    * Modified size for trade window to allow 999,999,999 influence/infamy
to be traded.
    * Changed tray power highlighting to show the highlight under other
rings (e.g. the queued power dashed, red ring).
    * For Windows Vista users:  Compatible cursors has been enabled by
default
    * Corrected an issue that could cause the mouse-over information to
flicker when mousing over Enhancements
    * Corrected a client crash for a situation that could arise when using
the Consignment Market interface.
    * Check Name function on the Character Selection Screen: Corrected an
issue where the Check Name feature would not find names that contain an
apostrophe

Zones:

    * Isaac the Bartender in Pocket D now correctly introduces himself as
"Isaac"
    * Fixed a hole in Bloody Bay geometry
    * Arena Map: Corrected a graphical issue with an Arena map where a
floor
type texture was sticking up into the sky.

Tailor:

    * New Male/Huge hair styles
          o Shark
          o Illogical
          o Cornrow
          o Doofus
          o Princeton
          o Genius
          o Slick
          o Greaser
          o Pomp
          o Fighthawk
          o Deceiver
          o Crew Cut
          o Fauxhawk
          o Swift
          o Hipster
          o ****ver
          o Barbaric
          o Gusto
          o Blowback

    * New Female hair styles
          o Mimee
          o Exquisite
          o Triptych
          o Posh
          o Sha Do
          o Honey
          o Beau Monde
          o Feisty
          o Divine
          o Strange
          o Beverly Thrills
          o Rapturous
          o Serrated Sugar
          o Supa Foxxy
          o ****mmer
          o Hard Candy

Other Tailor Changes

    * "Glittering Fairy" and "Fairy" wing options will look correct for
Female and Male player types.
    * Watcher gl***** added for all body types.
    * Vanguard visors will no longer clip with half helmets.
    * Male stealth harness reweighed to scale better at smaller physique.
    * Baroque with skin added to female legs
    * Tech Sleek added Gloves.
    * Kitten and panda added to female robotic arms
    * Tanker pattern revamped to prevent bleed with armored top
    * Single shoulder mantel for males reweighed to prevent clipping

Flashback Tasks
Certain powerful temp powers granted by missions are replaced by weakened
versions called "Echoes" in Flashback missions if a player has already
received the full strength version once before.

    * Affected Powers:
    * Nullifier Gun
    * War Wolf Whistle
    * Infected Anti-Serum
    * Creeper Seed
    * Vial of Bees

Badges

    * When starting a Flashback Story Arc, the player (or team leader) may
set Mission Parameters. Selecting these, and fini****ng the Story Arc
successfully, will award badges for that Stature Level and those
Parameters
at which you succeed.
    * Added icon for Entrusted With the Secret badge
    * Added Master of Recluse's Strike Force (Flashback with 0 deaths and
no
temp powers)
    * Added Master of Statesman's Task Force (Flashback with 0 deaths and
no
temp power).
    * The above strike and task force badges are just for bragging rights
and not tied into any temp power access or accolades.

Bases:

    * Added a Pillar of Ice and Flame for bases.  This can be used by
teammates who are not supergroup members.

Reward:

    * Bumped up maximum number of souvenirs a character can possess to 250
from 100. Flashback was allowing players to hit the max and stop gaining
souvenirs.

Inventions:

    * IO Recipe names should all match the Enhancement they create
correctly
now.
    * Corrected Long Help text typo. Eliminated an extra " from the text
on
numerous Invention Enhancements.
    * Fixed a stacking issue with the Rectified Reticle Increased
Perception
IO. It now functions as a 'Set Bonus' rather than a 'proc'
    * Fixed some recipe name errors, added art to some Set IO recipes.

..

CITY OF HEROES

Powers:

Blasters:

    * Blaster Standardization
          o We standardized the activation times for all of the first and
second tier powers in each Blaster Primary set. For example, in Energy
Blast, this would be Power Bolt and Power Blast. All first tier powers now
have a 1-second activation time and all second tier powers now have a
1.67-second activation time.
          o Powers shared by Blasters (Defenders, Dominators, Corruptors)
were similarly improved. In any case where the change would not be an
improvement for those other Archetypes, the change was not made.
    * Increased damage on Blaster Snap Shot and Aimed Shot. Increased
recharge time on these powers to 3 seconds and 6 seconds respectively.

Controllers:

    * Mind Control Mesmerize now accepts Recharge Enhancements
    * Controller Radiant Aura power no longer states it accepts Defense
Debuff IO sets (you couldn't slot them; it just *said* you could)
    * Controller Radiation Infection will now accept Defense Debuff IO
sets.

Defenders:

    * Corrected a sound issue with the power Sonic Resonance - Sonic
Barrier
    * Reduced Cast Time on Charged Bolts, Lightning Bolt and Power Bolt
for
Defenders

Tankers:

    * Modified Attack times and minor changes to duration of rooted
****tion
of attack animations for War Mace

Zones:

    * Hellions in Atlas Park using the walllean emote should now properly
aggro and fight back if attacked.

    * Corrected holes in the ground that could allow players outside the
zone geometry in Faultline and Boomtown.

Tasks:

    * Fixed Display name on Tyrant

CITY OF VILLAINS

Powers:

Masterminds:

    * Removed Taunt effect from Masterminds Mace Mastery Web Envelope
    * Fixed a typo in the long help description of Mastermind Thugs Summon
Enforcers power.
    * Mastermind Jounins Blinding Powder is no longer irresistible.
    * Masterminds Jounin Blinding Powder ToHit buff value was set too low.
It is now considerably more effective.

Stalkers:

    * All versions of Hide no longer cost endurance to use.
    * Ninjitsu: Smoke Flash To Hit debuff was set too low, due to a
decimal
****ft. Instead of a base -0.75% To Hit reduction, it should now be a
base -7.5%.
    * Ninjutsu Blinding Power is no longer irresistible.

Dominators:

    * Dominator Mind Control Mesmerize now accepts Recharge Enhancements.
    * Corrected combat spam for both Pulse Rifle Blast and Pulse Rifle
Burst.
    * Reduced Cast Time on Ice Bolt, Flare and Power Bolt for Dominators.

Corruptors:

    * Reduced Cast Time on Ice Bolt, Flare and Power Bolt for Corruptors.

Brutes:

    * Mind Over Body for Brutes had no endurance cost. This has been
corrected

Zones:

    * Rooted a floating tree in Cap au Diable
    * Fixed a hole in Bloody Bay geometry

Game:

    * Pocket D will now show up on Villain Search filter list.

Tasks:

    * Stheno Eggs no longer give XP.
 




 1 Posts in Topic:
COH+COV PATCH UPDATES 2007-11-28 (Nov 28th, 2007)
"George Johnson"  2007-12-11 11:10:13 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri Jul 25 18:09:15 CDT 2008.