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Gaming > Civilization III > Re: Civ4 - Air*...
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Re: Civ4 - Air****ts

by "Tim Burnett" <tburnett2@[EMAIL PROTECTED] > May 16, 2008 at 06:06 PM

"Öjevind Lång" <bredband.net@[EMAIL PROTECTED]
> wrote in message 
news:695uahF1lnsorU1@[EMAIL PROTECTED]
> "Victor Velazquez" <k-canute@[EMAIL PROTECTED]
> skrev i meddelandet 
> news:Fdmdneyua9PHH7DVnZ2dnUVZ_vzinZ2d@[EMAIL PROTECTED]
>
> [snip]
>
>>> I always try and build an air****t in every city because apart from
>>> being able to airlift units and add to commerce it seems to add to the
>>> city happiness and production capacity
>>
>> I do not believe that they add either.  Could be wrong, though; it's 
>> happened before!
>
> However, I believe there is a random event which makes the air****ts 
> generate more income.
>
> Öjevind
>

Allow me to step in and quote from the actual game!

An air****t:

allows the city to airlift 1 land unit per turn
gives +4 additional air unit capacity
gives +3 experience points per new air unit created
adds +1 trade route (here is the extra income!)
adds +1 unhealthy

These stats are from Beyond the Sword.  It may be different in Vanilla or 
Warlords...

The +1 unhealthy is the only negative to having an air****t.  I always
build 
them if possible...

Tim
 




 11 Posts in Topic:
Civ4 - Airports
"NoSpam" <fa  2008-05-13 07:33:52 
Re: Civ4 - Airports
"Mike Butler" &  2008-05-13 10:27:21 
Re: Civ4 - Airports
redvet <redvet@[EMAIL   2008-05-13 14:07:18 
Re: Civ4 - Airports
"Mike Butler" &  2008-05-13 20:10:53 
Re: Civ4 - Airports
"Öjevind Lång"   2008-05-15 00:03:36 
Re: Civ4 - Airports
Bevan <>   2008-05-14 12:14:46 
Re: Civ4 - Airports
"Victor Velazquez&qu  2008-05-16 07:47:10 
Re: Civ4 - Airports
"Öjevind Lång"   2008-05-16 19:24:30 
Re: Civ4 - Airports
"Tim Burnett" &  2008-05-16 18:06:19 
Re: Civ4 - Airports
"NoSpam" <fa  2008-05-17 21:37:56 
Re: Civ4 - Airports
Bevan <>   2008-05-17 08:45:17 

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tan12V112 Sat Jul 26 7:07:09 CDT 2008.