On Tue, 22 Apr 2008 18:18:48 GMT, "Pink Freud" <somewhere@[EMAIL PROTECTED]
>
wrote:
>
>
>" ><(((°>" <nospam@[EMAIL PROTECTED]
> wrote in message
>news:fX7Pj.68651$kN5.25338@[EMAIL PROTECTED]
>>
>> <Bevan> wrote in message
>> news:ojqo045q37eqnhd52d8et9e00l0uu72vnq@[EMAIL PROTECTED]
>>>I build Intelligence Agencies and Security Bureaus and have spies in
>>> my cities but still the A1s manage to get through and do damage
>>> what am I doing wrong ?
>>> Also all units except spies can be put on sentry with spies you can
>>> not do it am I missing something
>>>
>>>
>>> Bevan
>>
>> Repeating what I said earlier:
>>
>> Frankly if there is one thing about BTS I hate - it's the spies.
>>
>> Seems you should just grin and bear it when a city building gets
sabotaged
>> or a tile improvement gets destroyed.
>> Spending on espionage with the slider doesn't seem to stop it as even
if
>> you
>> have a huge bonus in espionage points over the AI, they still manage to
>> cause problems. I do however build all the anti spy buildings I can.
>>
>> If I get really pissed with them after something gets destroyed, I've
>> ocassionally cheated and used World Builder to remove all units from
their
>> capital city including the spy(s) who's just done the damage. Seems
once
>> their capital is empty (and unhappy) they have better things to do than
>> annoy me with spies :)
>>
>
>Forgive me butting in but noone seems to have mentioned it yet: I seem to
>remember that the military presence in a city adds to it's protection
>against spies. This makes sense as more military = more folks available
to
>guard installations etc. Have you tried shoveling more military units in?
Yes they do but I tend to think it works better for the A1 than the
human player but then a lot of things do
Bevan