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Gaming > Civilization III > Re: Civ4 - Work...
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Re: Civ4 - Workers

by Bert Byfield <bertbyfield@[EMAIL PROTECTED] > Apr 22, 2008 at 04:54 AM

>>Yes, but they are stupid. Their priorities might not be the same
>>as yours. I recommend setting the option that keeps them from
>>undoing a prior construction, and running a few of them on manual
>>to speed up production of stuff you know needs doing right away.

> I agree with you Bert they are stupid if on auto
>  if I have 16 workers I would have 8 maybe 9 on auto the
>  rest would be manual until I discover railroad then I put them
>  all on 
> auto building trade network but make sure they are not allowed to
> alter existing constructions    Bevan

The auto workers put forts on resources that are not in the fat cross 
of a city, which seems to be a good idea. But if you later build a city 
that encloses the fort in a fat cross, it is time to convert the fort 
to a mine (etc). If auto workers are not allowed to do this (as I 
always have the check-box set), it must be done manually.
 




 13 Posts in Topic:
Civ4 - Workers
"NoSpam" <fa  2008-04-20 06:13:18 
Re: Civ4 - Workers
Bert Byfield <bertbyfi  2008-04-20 14:44:11 
Re: Civ4 - Workers
Bevan <>   2008-04-22 11:44:21 
Re: Civ4 - Workers
Bert Byfield <bertbyfi  2008-04-22 04:54:07 
Re: Civ4 - Workers
Bevan <>   2008-04-22 13:18:54 
Re: Civ4 - Workers
Loren Pechtel <lorenpe  2008-04-27 09:42:42 
Re: Civ4 - Workers
"Bob Terwilliger&quo  2008-04-23 21:46:40 
Re: Civ4 - Workers
David Littlewood <davi  2008-04-22 11:41:49 
Re: Civ4 - Workers
Bevan <>   2008-04-23 07:09:07 
Re: Civ4 - Workers
"Öjevind Lång"   2008-04-23 06:12:28 
Re: Civ4 - Workers
Bill Lang <wjlmutt@[EM  2008-04-24 02:09:24 
Re: Civ4 - Workers
"Vladesch" <  2008-04-30 02:03:02 
Re: Civ4 - Workers
Bert Byfield <BertByfi  2008-04-29 22:57:26 

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tan12V112 Sat Jul 26 7:06:13 CDT 2008.