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Gaming > Civilization III > Re: Spies
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Re: Spies

by Bert Byfield <bertbyfield@[EMAIL PROTECTED] > Apr 21, 2008 at 09:38 PM

>> At the US test of the first atomic bomb there were about 10
>> Russian spies. Most of them were never caught. The lesson: spies
>> cannot be perfectly blocked.

> No, but espionage is way overpowered in "Beyond the Sword". I also
> think spies are much too cheap to build.

Maybe so. I have taken to flooding a target nation with spies, most of 
whom blow up the iron mines and horse ranches, and then they sit there 
blowing them up again every time they are rebuilt.

> If I put a spy to sleep in one of my cities, does that mean that
> it won't be trying to stop espionage? Öjevind 

I don't know about that, but I have found that putting them to sleep 
("sleeper agents") in an enemy city doesn't protect them from being 
caught and "questioned." I think this "sleeper agent" thing *should* 
work.
 




 9 Posts in Topic:
Spies
Bevan <>   2008-04-21 18:28:24 
Re: Spies
Bert Byfield <bertbyfi  2008-04-21 14:21:06 
Re: Spies
"Öjevind Lång"   2008-04-21 22:40:31 
Re: Spies
Bert Byfield <bertbyfi  2008-04-21 21:38:41 
Re: Spies
"Bob Terwilliger&quo  2008-04-23 21:53:59 
Re: Spies
" ><\(\(\(°>  2008-04-21 21:46:51 
Re: Spies
"Pink Freud" &l  2008-04-22 18:18:48 
Re: Spies
Bevan <>   2008-04-23 07:12:10 
Re: Spies
David Littlewood <davi  2008-04-22 01:15:07 

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tan12V112 Sat Jul 26 7:03:41 CDT 2008.