Wintermute <Wintermute@[EMAIL PROTECTED]
> writes:
> On 08 Apr 2008 09:33:31 -0600, Eddie Grove <eddiegrove@[EMAIL PROTECTED]
>
> wrote:
> >
> >When you are in the mode to move things about, sometimes later items
already
> >have some production. Most commonly I started a building, then put a
unit
> >ahead of it, but it might be you start a naval unit then put a land
unit in
> >front.
> >
> >If an archer down the list already has production on it, do not remove
it.
> >First, add a new archer to the top of the list. After 1 turn, the game
will
> >have moved the production from the later archer to the new one. Then
you can
> >delete the later archer without losing production. This is from
ancient
> >memory, but I think it is right.
> >
> >
> >Eddie
>
> You can remove things from the queue that have some production in them
> at any time without losing any of that production. The game remembers
> the production put towards an item whether it's in the queue or not.
>
> If an item isn't currently being built then the production in it does
> begin to decay, one hammer per turn, after a certain number of turns.
> It doesn't matter whether that item is in the queue or not. By
> default, the decay begins after 10 turns for units and 50 turns for
> buildings.
Thanks a lot for that info.
Eddie


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