"Wintermute" <Wintermute@[EMAIL PROTECTED]
> wrote in message
news:pht4v3d3qtggl2iq6k472im7fp1niii953@[EMAIL PROTECTED]
> On Mon, 31 Mar 2008 11:15:57 -0700, "NoSpam" <fake@[EMAIL PROTECTED]
> wrote:
>
>>1. I like to play without the FOW, but don't want that same rule to
>>apply to the AI :) Presently I flip to Ctlr+W, peek, and then go
>>back
>>to the game. Is there anyway to tie that to one key, like maybe the
>>keypad-?
>>
>
> It's a two-key combo as it is, so I'm not sure how much of a
> difference one less key will make, but the hotkey for the
> Worldbuilder
> is defined in this file:
>
> ...\Assets\XML\Units\CIV4ControlInfos.xml
>
> Here's the XML:
>
> <ControlInfo>
> <Type>CONTROL_WORLD_BUILDER</Type>
> <Description>TXT_KEY_WORLD_BUILDER</Description>
> <Help/>
> <HotKey>KB_W</HotKey>
> <bAltDown>0</bAltDown>
> <b****ftDown>0</b****ftDown>
> <bCtrlDown>1</bCtrlDown>
> <iHotKeyPriority>0</iHotKeyPriority>
> <HotKeyAlt/>
> <bAltDownAlt>0</bAltDownAlt>
> <b****ftDownAlt>0</b****ftDownAlt>
> <bCtrlDownAlt>0</bCtrlDownAlt>
> <iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
> </ControlInfo>
>
>
> Changing the bCtrlDown to 0 would eliminate the need to press the
> control key. Do note that 'W' is used already (it's the Wait
> command,
> when cycling thru units), so change the key to something that isn't
> used. For example, try setting HotKey to KB_X. The X key isn't
> used,
> AFAIK.
>
>>2. Failing that, is there a way to give myself satellites by
>>changing
>>the start up file?
>>
>
> I'm not sure if it'll do exactly what you want, but look in this
> file:
>
> ...\Assets\XML\Technologies\CIV4TechInfos.xml
>
> There's a setting called bMapVisible for each tech. It's 1 for
> Satellites and 0 for everything else. Try setting it to 1 for one
> of
> the starting/early techs (ie: Mining, Hunting, etc). I think the
> land
> will still need to be explored, but this would effectively give you
> satellites in the early game.
>
> Make sure to copy these xml files to the appropriate folder in your
> 'Custom Assets' folder before editing them.
>
> Alternatively, you could use Worldbuilder to place spys all over the
> map. That would light up the map for you.
>
>
Thank you very much.


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