On Mon, 31 Mar 2008 11:15:57 -0700, "NoSpam" <fake@[EMAIL PROTECTED]
> wrote:
>1. I like to play without the FOW, but don't want that same rule to
>apply to the AI :) Presently I flip to Ctlr+W, peek, and then go back
>to the game. Is there anyway to tie that to one key, like maybe the
>keypad-?
>
It's a two-key combo as it is, so I'm not sure how much of a
difference one less key will make, but the hotkey for the Worldbuilder
is defined in this file:
....\Assets\XML\Units\CIV4ControlInfos.xml
Here's the XML:
<ControlInfo>
<Type>CONTROL_WORLD_BUILDER</Type>
<Description>TXT_KEY_WORLD_BUILDER</Description>
<Help/>
<HotKey>KB_W</HotKey>
<bAltDown>0</bAltDown>
<b****ftDown>0</b****ftDown>
<bCtrlDown>1</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<HotKeyAlt/>
<bAltDownAlt>0</bAltDownAlt>
<b****ftDownAlt>0</b****ftDownAlt>
<bCtrlDownAlt>0</bCtrlDownAlt>
<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
</ControlInfo>
Changing the bCtrlDown to 0 would eliminate the need to press the
control key. Do note that 'W' is used already (it's the Wait command,
when cycling thru units), so change the key to something that isn't
used. For example, try setting HotKey to KB_X. The X key isn't used,
AFAIK.
>2. Failing that, is there a way to give myself satellites by changing
>the start up file?
>
I'm not sure if it'll do exactly what you want, but look in this file:
....\Assets\XML\Technologies\CIV4TechInfos.xml
There's a setting called bMapVisible for each tech. It's 1 for
Satellites and 0 for everything else. Try setting it to 1 for one of
the starting/early techs (ie: Mining, Hunting, etc). I think the land
will still need to be explored, but this would effectively give you
satellites in the early game.
Make sure to copy these xml files to the appropriate folder in your
'Custom Assets' folder before editing them.
Alternatively, you could use Worldbuilder to place spys all over the
map. That would light up the map for you.


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