In article <gPqEYRHeS25HFwLX@[EMAIL PROTECTED]
>, Paul Hyett
<pah@[EMAIL PROTECTED]
> writes
>On Mon, 24 Mar 2008 at 03:59:45, Bert Byfield <bertbyfield@[EMAIL PROTECTED]
>
>wrote in alt.games.civ3 :
>
>>> You can set the game options, in the beginning only, so that the
>>> AI workers will not rip out the improvements you have made.
>>> For ex: You build a farm then some time later turn on auto worker.
>>> Normally if the AI thinks something else should be built there it
>>> will delete the farm and build what it wants to. But if that
>>> option is checked off it will leave the farm alone.
>>
>>If you use this option (I do), you must be sure to make certain updates
>>yourself, since the automated workers won't. When oil becomes
>>available, you may have to tear down a village to mine it, for example.
>>
>One of the things I liked about Colonization was that you could easily
>disband a colony, and re-found it next door, if you discovered you'd
>accidentally built it on prime resource land whose full potential would
>otherwise be wasted.
True, although you were in fact less likely to do this as the full value
of resources was always revealed, unlike Civ 4 where things get revealed
later.
I find it most useful if I have to wipe out an inconveniently close
rival European power's settlements, as the rather crude AI tends to put
colonies far too close together and they need thinning out. Also, if you
are short of colonists, a raid on some remote rival, followed by
liquidation (not a good idea to have colonies remote from your main
area) can give you a real boost.
David
--
David Littlewood


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