"Buck" <usenet01@[EMAIL PROTECTED]
> wrote in message
news:6j3ht3d2u80rs6ig3ijqhrof97jk2lp6r8@[EMAIL PROTECTED]
> On Wed, 12 Mar 2008 14:07:49 +0100, "Öjevind Lång"
> <bredband.net@[EMAIL PROTECTED]
> wrote:
>
>>One recommendation I have read (with particular relevance for a culture
>>victory) is the building sequence
>>warrior-scout-monolith-worker-barracks-warrior-settler. Others say that
>>building a worker very early is paramount, and the game developers seem
to
>>think that one should build one's first settler very early. What do you
>>think?
>>
>>Öjevind
>>
>
> I build a 'sacrifice' city as quickly as I can just for the purpose of
> building workers and settlers. I find the faster I get up more cities
> and the faster I build workers, the faster I grow in all other areas.
>
> I also create a central 'sacrifice' city for building troops to defend
> the country or to attack enemies.
>
> * By 'sacrifice', I am referring to using the city exclusively for
> that purpose, rather than build other non-relevant buildings in them.
> I often change them around by using one city for a while and then
> later building a new city and using it. I revert the first
> 'sacrifice' city to normal building mode.
>
> Of course, if I am not careful, I find myself with so many units to
> sup****t that I can't build up cash reserves....
>
> Buck
Sacrifice city questions:-
Assume slavery civic?
Do you farm all round it & have a grannery so the population recovers
quickly?
What about the unhappiness that the repeated sacrifce causes?
Any particular civilisation or Aztec with their sacricial altar UB?


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