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Gaming > Civilization III > Re: Civ3 AI pro...
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Re: Civ3 AI problems - were any of these patched?

by Buck <usenet01@[EMAIL PROTECTED] > Feb 8, 2008 at 02:00 PM

On 28 Jan 2008 07:59:50 GMT, kaj.stenberg@[EMAIL PROTECTED]
 wrote:

>BP <reply@[EMAIL PROTECTED]
> wrote:

>The AI seems to moronically create cities anywhere I do not have
>culture, regardless of if they could possibly have any use for the city 
>and completely ignorant of that the position might force me into war 
>(ie cutting off peninsulas). And any war (even a short one against an
>obscure city in a desert) almost always provoced all kind of alliances
>against me. My solution in Civ3 was to fill my territory with cities, 
>most of which were utterly useless (or worse) due to ridiculous 
>corruption rates.
>
I stick to the R&R mod for Civ 3, but I have noticed apparently the
same thing, but over time, I am discovering that in many cases, those
obnoxious cities in the middle of nowhere cover the territory of
im****tant resources later in the game such as oil or uranium....





>Another thing was that in civ3 it was fairly easy (at lower levels) to
>reach the point where there was nothing more to discover/build. In my
>experience this is not possible in civ4.
 




 7 Posts in Topic:
Civ3 AI problems - were any of these patched?
BP <reply@[EMAIL PROTE  2008-01-27 18:24:48 
Re: Civ3 AI problems - were any of these patched?
kaj.stenberg@[EMAIL PROTE  2008-01-28 07:59:50 
Re: Civ3 AI problems - were any of these patched?
Buck <usenet01@[EMAIL   2008-02-08 14:00:57 
Re: Civ3 AI problems - were any of these patched?
"The Stare" <  2008-01-28 09:03:29 
Re: Civ3 AI problems - were any of these patched?
James Kuyper <jameskuy  2008-01-28 11:56:09 
Re: Civ3 AI problems - were any of these patched?
BP <reply@[EMAIL PROTE  2008-01-28 11:21:27 
Re: Civ3 AI problems - were any of these patched?
BP <reply@[EMAIL PROTE  2008-01-28 11:17:27 

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tan12V112 Sat Jul 26 0:21:48 CDT 2008.