On Mon, 28 Jan 2008 09:03:29 GMT, "The Stare" wrote:
>Most C3C players are using patch 1.22... If it breaks the safedisc
>protection, nocd cracks are still available for it. Version 1.0 had some
>sort of reverse corruption model where building the FP actually made
>corruption worse.
Thanks, I'll lookfor that patch. Good to hear that there is a NoCD, as
I prefer that anyway - would rather not have to handle CDs all the
time, or hunt for CDs borrowed by my kids.
>Declaring war with any of your units on their territory constitutes ROP
>abuse, whether or not you actually have an active ROP. You will always
take
>a rep hit for it.
Y'know, that... just... makes absolutely NO SENSE at all!
However it is completely consistent with my experience in the game, so
I am sure that you are right - even if it makes NO SENSE AT ALL.
So even if I am playing Viking raiders on a hit and run, I have to
declare war before moving units into enemy territory? Arg!
I guess what makes it even more confusing is the poor scripting, where
the AI blathers on about ROP violations even when there was no ROP.
>Trading of cities was taken out in vanilla civ3. The only way to trade a
>city is to offer it as a gift or demand one as part of a peace deal. As
soon
>as you attach anything else to the trade, the AI won't accept it.
OK, thanks. So I guess in my Viking scenario, after I've gotten my
loot from a city I need to offer it as a gift back to the original
owner, so that he can build more treasure there so I can come back and
raid it again 50 years down the line. *g*
Thanks for the info!
BP


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