"BP" <reply@[EMAIL PROTECTED]
> wrote in message
news:b07qp3ht9q6s0jgfhcglmldtk0l37t1ko8@[EMAIL PROTECTED]
> Playing some Civ3 last night, I made note of some of the AI problems
> that especially bug me - not new stuff, I just never bothered to write
> them down before.
>
> What I'm wondering is, since some of these are obvious bugs and not
> just generic AI limitations, does anyone know if these things were
> ever fixed in any of the patches? (I'm playing Civ3 Conquests 1.0, no
> patches, just straight off the CD.) If things were fixed at some
> point, what would that be, and what level should I patch it up to? (I
> don't want to break anythign that currently works fine, as some
> patches have been known to do...)
Most C3C players are using patch 1.22... If it breaks the safedisc
protection, nocd cracks are still available for it. Version 1.0 had some
sort of reverse corruption model where building the FP actually made
corruption worse.
> AI Confusion Over ROP Agreements:
> Early in a scenario I can usually negotiate Right of Passage treaties
> with most other civs if I want. Later, after I've been in any sort of
> war at all, no one will agree to a ROP because they say "You had a ROP
> with X and broke it to attack them!" even when this is totally false,
> when I never had a ROP at all with the civ that I had been fighting.
Declaring war with any of your units on their territory constitutes ROP
abuse, whether or not you actually have an active ROP. You will always
take
a rep hit for it.
> AI Confusion Over Trade:
> Sometimes an AI will accept a deal (or at least that annoying advisor
> girl says they would accept it) and then for some reason I try to
> sweeten the deal and make it better for them, and now it says they
> would be insulted by that offer! Example, if I want to give away a
> city that I don't want any more, and have a deal to trade some
> resource for another, and try to give them the city as a bonus, then
> they won't take it. They won't even agree to military alliances
> against another civ that we are both already at war with!
Trading of cities was taken out in vanilla civ3. The only way to trade a
city is to offer it as a gift or demand one as part of a peace deal. As
soon
as you attach anything else to the trade, the AI won't accept it.
> AI Confusion Over Locked Alliances:
> That behavior up above about ROPs even happens when I am in a locked
> alliance with an AI and couldn't attack them even if I wanted to. For
> example, I was in a locked alliance with Denmark, got a ROP with
> Denmark, then I got into a war with Germany, then later when the ROP
> had expired Denmark they refused to renew it because I had "betrayed
> the Germans" - even though I had never had a ROP with Germany, and
> both Denmark and I were in fact at war with Germany, and Germany was
> attacking Denmark!
See above comments about ROP abuse. Locked alliances are only in scenarios
anyway.
>
> AI Confusion Over Who Contacted Whom:
> This is just a minor annoyance, but when one of the AIs contacts me to
> offer a deal, and I don't want the deal, they give me that smartass
> "Why are you wasting my time?" response. Hey, I didn't contact you,
> buddy, you contacted me and your deal just wasn't what I wanted!
That's just some sort of scripting error and was probably never fixed.
> Was any of this stuff fixed in patches to Civ3?
The biggest reason to upgrade to at least 1.15f and preferably 1.22 is the
improved corrruption model. Like i said before, it is broken in version
1.0f
>
> Was any of this stuff fixed in Civ4?
I don't have any experience with civ4 but my understanding is that it is a
completely different game.


|