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Gaming > Civilization III > Beyond the swor...
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Beyond the sword unofficial patch 1.11

by "Vladesch" <nobody@[EMAIL PROTECTED] > Nov 10, 2007 at 03:40 AM

Made into a self extractor for those who have problems with winzip & 
directories

get it here.... (Delete the "nospam")
http://www.users.on.net/~vladnospamesch/civpatch111.exe

Official thread here...
http://forums.civfanatics.com/showthread.php?t=246057

Changelog (v1.11):
  a.. Fixed bug where culture/espionage would not display for building 
popups
  b.. Fixed bug where spies would be ejected from a square when declaring 
war
  c.. Fixed bug that caused the AI to trade for resources it already had 
(appears as grossly uneven trades)
  d.. Refixed trade bug
  e.. Refixed culture/espionage display bug
  f.. Fixed bug with Warlords attaching to units when the Great General is

part
  g.. of a selection group
  h.. Prevented new Colonies from overwriting previously existing Civs
  i.. No longer displays new Colony message if player hasn't met Master
Civ
  j.. Workers on Transports no longer perform capture of cities (thereby 
displacing all other units) when city is captured
  k.. Units considered "unsuitable" for city defense will no longer be 
prevented from healing in cities
  l.. No longer able to base an unlimited number of air units in vassal's 
cities
  m.. Can found Corporations under Mercantilism
  n.. Vassal's spies will no longer be "caught" in your territory
  o.. Amount of time worked taken into consideration by city plot
selection 
(thanks SevenSpirits)
  p.. The Vassal of a Capitulating Civ is freed before peace treaty
  q.. Mouse-over for Worker actively working a plot no longer counts
Worker 
twice
  r.. Automated Workers will no longer idle when railroading is possible
  s.. Mouse-over for Join City now displays extra bonuses for Great People
  t.. Vassals freed by Capitulating Master no longer refuse to talk
  u.. Privateers can only enter team members' or vassals' cities
  v.. Automated Workers will no longer idle in cities within 2 squares of
a 
hostile border
  w.. Refixed Vassal/capitulation
  x.. AIs less likely to build Executives if they can't afford to use them

or already have sufficient
  y.. Buildings that grant both heathiness and unhealthiness will display 
both instead of neither in building popups
  z.. Vassals can no longer be their Master's worst enemy
  aa.. Espionage ratio for humans now displayed in score tooltip (thanks 
morbus)
  ab.. Improved worker threat assessment from units able to move multiple 
squares
  ac.. Spies no longer interrupt their mission by moving next to an enemy 
unit
  ad.. Fixed AI turn slowdown caused by change to worker threat assessment
  ae.. Relationship penalty for declaring war on a friend checks if Civs
are 
at war
  af.. Altered previous worker threat assessment check so it's less
useful, 
but more efficient
  ag.. Fixed bug (introduced) causing endless loop at "waiting for
players"
  ah.. Fixed bug (introduced) causing the Great Persons civilopedia
entries 
to be blank
  ai.. Stolen techs can no longer be traded with No Tech Brokering enabled
  aj.. New Colonies mirror their Master's tech status with No Tech
Brokering 
enabled
  ak.. New Colonies mirror their Master's exploration (map) status
  al.. Healthy/Unhealthy bonuses will display properly under more 
circumstances (events, etc)




 1 Posts in Topic:
Beyond the sword unofficial patch 1.11
"Vladesch" <  2007-11-10 03:40:07 

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tan12V112 Tue May 13 19:23:38 CDT 2008.