Made into a self extractor for those who have problems with winzip &
directories
get it here.... (Delete the "nospam")
http://www.users.on.net/~vladnospamesch/civpatch111.exe
Official thread here...
http://forums.civfanatics.com/showthread.php?t=246057
Changelog (v1.11):
a.. Fixed bug where culture/espionage would not display for building
popups
b.. Fixed bug where spies would be ejected from a square when declaring
war
c.. Fixed bug that caused the AI to trade for resources it already had
(appears as grossly uneven trades)
d.. Refixed trade bug
e.. Refixed culture/espionage display bug
f.. Fixed bug with Warlords attaching to units when the Great General is
part
g.. of a selection group
h.. Prevented new Colonies from overwriting previously existing Civs
i.. No longer displays new Colony message if player hasn't met Master
Civ
j.. Workers on Transports no longer perform capture of cities (thereby
displacing all other units) when city is captured
k.. Units considered "unsuitable" for city defense will no longer be
prevented from healing in cities
l.. No longer able to base an unlimited number of air units in vassal's
cities
m.. Can found Corporations under Mercantilism
n.. Vassal's spies will no longer be "caught" in your territory
o.. Amount of time worked taken into consideration by city plot
selection
(thanks SevenSpirits)
p.. The Vassal of a Capitulating Civ is freed before peace treaty
q.. Mouse-over for Worker actively working a plot no longer counts
Worker
twice
r.. Automated Workers will no longer idle when railroading is possible
s.. Mouse-over for Join City now displays extra bonuses for Great People
t.. Vassals freed by Capitulating Master no longer refuse to talk
u.. Privateers can only enter team members' or vassals' cities
v.. Automated Workers will no longer idle in cities within 2 squares of
a
hostile border
w.. Refixed Vassal/capitulation
x.. AIs less likely to build Executives if they can't afford to use them
or already have sufficient
y.. Buildings that grant both heathiness and unhealthiness will display
both instead of neither in building popups
z.. Vassals can no longer be their Master's worst enemy
aa.. Espionage ratio for humans now displayed in score tooltip (thanks
morbus)
ab.. Improved worker threat assessment from units able to move multiple
squares
ac.. Spies no longer interrupt their mission by moving next to an enemy
unit
ad.. Fixed AI turn slowdown caused by change to worker threat assessment
ae.. Relationship penalty for declaring war on a friend checks if Civs
are
at war
af.. Altered previous worker threat assessment check so it's less
useful,
but more efficient
ag.. Fixed bug (introduced) causing endless loop at "waiting for
players"
ah.. Fixed bug (introduced) causing the Great Persons civilopedia
entries
to be blank
ai.. Stolen techs can no longer be traded with No Tech Brokering enabled
aj.. New Colonies mirror their Master's tech status with No Tech
Brokering
enabled
ak.. New Colonies mirror their Master's exploration (map) status
al.. Healthy/Unhealthy bonuses will display properly under more
circumstances (events, etc)