In alt.games.civ3 on Wed, 31 Oct 2007, Wintermute wrote :
>On Wed, 31 Oct 2007 10:29:37 GMT, Paul Hyett
><pah@[EMAIL PROTECTED]
> wrote:
>
>>Does anyone know which data file controls the occurrence frequency of
>>the special resources - specifically Marble, as it seems to be very rare
>>normally?
>
>There's not one particular file, it's a bit more complicated than
>that. As best I can tell, resource placement is done in the map
>scripts which are written in Python.
Oh dear, I was hoping it was going to be easy to change, just like in
Civ3.
>
>Each script works a bit differently as far as adding features
>(forests, jungles, etc) and resources (marble, et al). Take, for
>example, Great_Plains.py. It uses the following two variables to make
>some resources rare and others abundant:
>
>forceRarity = ('BONUS_MARBLE', 'BONUS_GEMS', 'BONUS_DYE',
> 'BONUS_INCENSE', 'BONUS_SUGAR')
>forceAbundance = ('BONUS_SILVER', 'BONUS_FUR', 'BONUS_CORN',
> 'BONUS_HORSE', 'BONUS_WHEAT')
>
>If you moved 'BONUS_MARBLE' from forceRarity to forceAbundance, it
>should be more abundant in a Great Plains maps.
I tend to use random fractal maps.
> These variables are
>used in the addBonusType function. The final count you get is a
>function of map size, # of players, and the abundance/rarity.
I guess I'll just have to place it via the Map Editor, rather than
regenerate a map loads of times as I usually try.
--
Paul 'Charts Fan' Hyett


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